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  • Armed Forces of the G.A | Adventures Of Phox

    Antonianships is a form of government within the Adventures of Phox verse. The Armed forces of the G.A The armed forces of the Galactic Antonian refers to the various military branches that make up their defensive and offensive capabilities. The branches of the G.A Armed Forces are as follows: The Galactic Interstellar Navy (G.I.N) The Interstellar Marine Corps (I.M.C) Terrestrial Navy (G.T.N) The Army ( Pictures pending ) ( Pictures pending ) ( Pictures pending ) Strategy used by the combined Arms of the G.A The tactics used by the G.A steadily advanced to a perfected, combined arms, warfare. The Army closely coordinates it's actions with the Interstellar Navy and the Marine Corps. Most enemy planets initially are protected by vast shield networks making it impossible to begin ground assaults without first space threats, and defenses, cut down. Terrestrial Combat In order to breach a planet protected by current or 6th generation shields, precise orbital strikes must first weaken areas of the shield with focus fire. Once a breach is developed, it is up to the Army and smaller space craft air wings to secure the atmosphere of the breached area. This maneuver is called Funneling, and it was used only once which was during the Yazar Succession war. In order to secure a Breach, the Army must install their own shield barrier to make the gains on the ground defensible and deny the defensive shields access to that portion of the atmosphere. Casualties for such operations can mount heavily especially if the shields being fielded by the enemy are state of the art allowing their artillery to shoot through the protected side onto the attacker. Air sorties, air defense, and space craft can alleviate enemy fire by attempting to expand the breach in the defense shield drawing enemy fire. G.A intelligence agency can also assist with cyber warfare on electronic systems and enemy radars prior to an assault. Once a large area is secured on a hostile world, large equipment is moved in with the assistance of Space Engineering brigades. Ocean fairing ships from the Terrestrial Navy are deployed. Electronic warfare systems are brought onto the planet's surface to increase the strength of their effectiveness. Espionage groups are able to increase in number of operations behind enemy lines destabilizing logistics and also sewing Space combat For combat in deep space, the G.A uses what is called 'Third Dimensional Warfare.' Battle-stations equipped with large scaled shields are used to control the maneuverable space by projecting shields. Due to space not having any confines where vessels can traverse, it is advisable to create a defensive or offensive line in a spherical shape. Dueling fleets would then proceed to attack the enemy force from all directions or focus on certain axis to achieve the upper hand. Typically the fleets with the most carriers, battle-stations, and battleships, come out as the victor. But occasionally with superior tactics smaller fleets can properly fend off a larger force using Third Dimensional Warfare. If an aggressive force attacks on a two denominational axis, that force will be enveloped quickly from the northern and southern axis of the defending fleet. The Antonian spy program is also very useful in space warfare. Small, hard to detect, craft collecting valuable data from enemy space-ways. Before any combat is initiated, if possible before a defense, the G.A ensures it has the most up to date information from its' enemy. (Diagrams showcasing these tactics in space will be provided in due time) Interstellar Navy The back bone of all branches is the G.I.N. Expanding protective positions across the Entire Antonian, the number of personnel operating within the Interstellar Navy, during peace time, averages to at least 500,000 - 800,000. Most weaponry allows the G.I.N to cover expanses of space with highly advanced technology. During a wartime scenario, the G.I.N can swell to millions of personnel. Both men and women are allowed to serve in the Navies of the Antonian, and unless faced with a dangerous threat, drafts are not often used for both the G.I.N, and G.T.N. Forming in the year 14822 CE, the G.I.N fielded the left over war equipment from the Golden Empire, and abandoned vessels of the Torkas Empire. It did not take long however for the newly formed Antonian to create their own warships. Spear headed by humanity's best scientist and engineers, battleships and heavy cruisers dominated any space engagement with a foreign adversary seeking to retake the human home world of Vancoura. Lighter ships of the new fleet were an arrangement of corvette, destroyers, and light cruisers. These vessels were designed for fast space travel and to attack enemy fleets well ahead of the main Antonian fleet. A diagram of all active ship classes of the G.I.N. Battleships. Battleships provide a range of defensive and offensive capabilities. In the early decades of modern warfare, battleships provided support with immense guns. In the present age of war machines, these vast vessels carry the most advanced weapons systems capable of striking targets on neighboring worlds. The current battleship designs, the Serenity class, are capable of fast space travel and rapid deployment of smaller craft and landing forces. From top left to right: G.I.N Victory, G.I.N Courageous, G.I.N Dominance. On the bottom: G.I.N Serenity "Age of Thunder." Victory Class Battleships The first Generation Battleships, Victory class of the G.I.N, were introduced in the year 18,832 ce . They utilized external shields, but at a minimum. Their hulls were heavily armored and electrically charged to combat both energy-based and kinetic weapons. These giants still boasted a fast speed whilst in space. But, navigating within gravity was somewhat challenging and required support ships to keep them afloat. It took over 5,000 souls to man one of these vessels. Within that complement were the ship's air wing garrisons who would need to fly sorties to fend off a small craft attack. At the time of their service, especially at the start, threats from the Torkas were high. And their swarming tactics could bring down a loan vessel easily. Armed with a large arsenal of missiles, the Victory-class Battleships could provide vast areas with air defense. The superstructure on both the port and starboard sides was brimmed with plasma auto canons capable of intercepting small spacecraft such as fighters, Corvettes, and lightly armored cruisers. The Victory Class's most renowned arsenal was the quad-mounted turret. Housing four large gun batteries, these canons fired primarily 40'' high-speed kinetic bullets. These shells were capable of causing extreme damage to external shields and ship hulls alike. The hoists and loading mechanism were powered by an electromagnetic hoist. The weapon complement of the Victory Class Battleships often overshadows its other roles. Besides weaponry, this class of vessel also served as the ideal ship to deploy dozens of small attack crafts and landing vessels for terrestrial-based actions. All planned Victory class battleships were built, that being a total of 10. All of these vessels have since been retired and most scrapped. Only 4 remain in existence, with one of the 4 now being used as the Yazar Republic's flagship: the Y.N Ardent. The Victory herself, the lead ship of this class, left service in the year 14,872 ce . Currently, the historical vessel is reserved as a land-based museum in the Vancouran Peltov. "Didn't know what hit them." The Courageous Class Battleships Proceeding the Victory class Battleships, the Courageous Class saw vast advancements in capabilities. Its service was not as long, however, spanning 15 years versus the previous class's 40. This class of Battleship saw its service filled with fast-paced battles involving close ranges and strong firepower. In the years of 14,870s - 14,890s, localized wars tested the unity of the G.A. Extremist groups loyal to Torkas' Imperial authority, and also Mazzacarian rites attempted to spread violence to any faction that would join the Antonian. For defense, these ships fielded more advanced shield projectors and moderate to heavy armor. They were navigable within gravity environments as well. Detailed view showcasing the wide armament of the G.I.N Courageous The most formidable tool in the arsenal of the Courageous class was its' ranged weapons. Armed with 24'' rail gun turbo canons, the projectiles fired from these weapons could travel well beyond conventional missiles or torpedoes. To help the large vessel maintain an element of surprise, key compartments had a zero-gravity stabilization installed. If a Courageous-class battleship had to bombard a planet's surface, the vessel could turn upside down to do so. All compartments housing life forms would remain level as the ship would rotate. An advanced cloaking system gave the Courageous line of ships a near-invisible detection rate. The primary opponents who faced these fierce battleships had minimal detection systems and satellites, making a strike sudden and without warning. Unlike missiles or torpedoes, the 24'' projectiles would not produce a signature slow enough to be detected until either after impact or moments before. As technology advanced, so did other classes of ships. Carriers and siege satellites required vast amounts of smaller weaponry to fend off a large-scale swarm attack. Fielded on the port and starboard sides of the Courageous class Battleships boasted a strong array of anti-ship systems. Lining the top portion of the main hull, numerous missile cilos and turrets made the whole ship a force to be reckoned with even without an escort. Often in the event of a large-scale naval engagement, a Courageous-class battleship would deny an enemy force access to the battlefield before it could even pose a threat to sensitive targets. Displayed above is a detailed view of the main battery armament of the Courageous class Battelships. The smaller turrets are the various weapon systems installed on the exterior of the hull and superstructure. These armaments act as the ship's aircraft and missile defense systems. But these titans developed weaknesses that were exploited if the right situation presented itself. During a short-lived but costly war on the Curion system, a combined attack from Mazzacarian cultists, anti-Antonianist extremists, and Torkas' operatives destroyed the G.I.N Reputable, a Courageous-class Battleship. It withstood a three-week siege as slowly her escort vessels were overwhelmed one by one. Despite heroic efforts, it succumbed to 80 torpedo strikes, 120 missile impacts, and dozens of land-based kinetic strikes. The reason for the implosion of the Reputable is the fact that ammunition could be depleted in a matter of weeks. If logistics were not adequately protected, a besieged strike group would eventually succumb to a prolonged battle of attrition. The fate of the G.I.N Reputable sent shock waves through the admiralty. Solutions quickly developed, and technology improved. Only 8 years into service, the Courageous class became obsolete and converted into a reserve vessel playing only a minimal role in a strike group. In the year 18,882 ce, most of these ships had been scrapped. The final ship of the Courageous class was struck from the G.I.N in 18,890 ce. Despite no active duty Courageous class ships, the G.A does reserve an undisclosed amount of this class of battleship for emergency purposes. "More Machines." Dominance Class Battleships The Dominance Class Battleships ushered in new roles to fill within the broader advancements of Space combat. Starting in the 18,880s, land based anti-interstellar weaponry rapidly advanced. The Weaponry used to destroy the G.I.N Reputable were somewhat lesser variants of what the G.A fielded, and the outcome when deployed against the strike group proved to be quite revolutionary. The weapons in question were: large land based power plants utilizing Rail guns of a large caliber High caliber plasma canons utilizing land based logistics with a very long range Laser guided munitions capable of penetrating layered defenses using AI to navigate complex counter measures. The Interstellar Navy highlighted these elements as a high risk to altering the course of naval warfare and potentially making large zero gravity vessels obsolete. To combat these concerns, the interstellar navy presented two new classes of large scale operational battleships. One of the two presented classes to the admiralty was the Dominance class. It featured the largest power plant within a zero gravity vessel which allowed more rail guns of a larger caliber, larger and more powerful power banks for plasma canons, and also more stowage compartments for missile arrays of various types. To achieve these additions, it balanced a thinner armor scheme and more automation within the crew compliment replacing many tasks on board with robotics. Reducing crew compartments gave way to more space for machinery to power the advanced shields and weapon systems the G.I.N aimed to field aboard the new class. One compromise the Dominance class Battleship was force to make due to ship building limitations was foregoing the ability to release it's own air wings to counter small space craft attacks, or to launch air strikes with a combined air wing strike force. The Architects of the Courageous looked for means to include this in the design, but it became evident ship building limitations in the Vancoura Naval Yard would not allow a vessel to be built long enough to house a large hanger. The Dominance class measured a length overall of 1,400 feet (426.72 meters). To house the power plant along with adequate hangers for small fix winged spacecraft, it required a LOA of at least 2,000 ft. Current ship building restraints limited the length of naval vessels to be at 1,800 ft. Upon finalization, the Dominance class boast an array of state-of-the-art weapons. The starboard and port side feature 20'' rail guns meant for ship to ship engagements or missile defense. Two single gun, Turbo charged Max energy guns, of the plasma variant, are positioned on the Top and bottom surfaces of the vessel offering extreme long and accurate range capabilities. The bottom turrets provide adequate orbital bombardment options. For defensive measures, the Dominance class battleships features over 500 vertical launch systems of various missile calibers. Throughout the surface space not used by radar arrays or other equipment, the vessels hosts a large variety of anti aircraft weaponry and anti missile defense systems. The primary shield of the Dominance class consist of a barrier type, spherical in shape with a power yield of 4 gigawatts of electrical force. The effective range the shield could project outward to a mile away from the core. To power these systems, the Dominance class features a complex power plant relying on state of the art nuclear energy. The propulsion of the new class of battleship was also brand new and featured only on the Dominance class. Over 8 separate reaction engines for propulsion and has a max speed of 20,000 mph and a hyper speed of 1,999x light speed. The fastest form of travel fleets were the Spaceway Gates. Entering service in the year 13,891 ce, the G.I.N saw limited operational combat. It wasn't until the second Torkas war in the year of 14,908 ce the G.I.N Dominance and her sister ships saw fleet action. The Torkas Imperial Armada blitzed the far boarder regions of the Antonian. Exploiting unrest on the Curion system, the invading force overran its' defenses nearly securing a total dominance over the world. It's neighboring moons were also occupied and being non life sustaining, the Torkas built large defensive bases in preparation of a Antonian counter attack. G.I.N Dominance and Paramount lead an offensive in the deep space quadrant, A-Z-100 (Alpha-Zeta-100 relates to space charts and confined coordinates of a void space between solar systems near the Curion system). The new class of battleships proved very decisive when in combat during the 'Fish Bowel Massacre' (see the Second Torkas War: article pertaining to key battles :link coming soon:). The Fish Bowel consisted of a walled off sphere in deep space which trapped four Torkas capital class ships, their carrier strike groups, and light ships. The G.I.N Dominance, Paramount, and Odyssey, entered the containment field and unleashed their maximum fire power on the enemy. All in all, the Interstellar Navy proved to the Antonian that it only needed 40 minutes to destroy a Torkas fleet. With the list of achievements growing for the Dominance and her line of battleships, perfection was still allusive. During the duration of the second Torkas War, it became evident that the lack of a fixed wing defense on board the battleships, was a weakness when facing a large small craft swarm. In order to protect the Battleships, they would at least require an escort carrier. The potential was there: if the Naval yards of Vancoura would green light a larger zero gravity vessel, perfection could possibly be achieved. Currently, the G.A has a total of 14 active Dominance class Battleships in service. "Perfection Granting Supremacy." Serenity Class Battleships.

  • Robert Tarsanno | Adventures Of Phox

    Robert Tarsanno is a key character from the first comic "Invasion of the Gazars" Robert Tarsanno Robert Tarsanno is a planet observer and geologyst. His main goal is to discover worlds that could be healed from the ancient Mazzacarian Wars. He discovered a planet wide anomoloy on the Malzar system, the Gazar home world. Robert Tarsanno played a pivotal role in the Invasion of the Gazars. To avoid spoilers, please proceed to the webtoons or Deviantart to read the entire comic, Invasion of the Gazars!

  • The Malkatech Tablets | Adventures Of Phox

    The Malkatech Tablets refer to ancient text that revealed much lost history within the adventures of Phox universe. The Malkatech Tablets The Malkatech tablets are a series of ancient texts that preserve the ancient eras of history. Within their text, scientists and modern historians were able to solve numerous mysteries that were previously elusive. Numbering over 1,200 stone tablets, the Malkatech covers ancient legend, medicine, economic analogs, scientific knowledge, and lost techniques of space travel. Many aspects of modern technology and medicine were shaped after the discovery of the Tablets in the year 14,820 Ce . Discovery Current Era Archaeologists had a general idea that there was some kind of vast documentation of the ancient world. The method of documentation was unknown at the time, until investigations led to a potential location of such writings. During the excavation of the ancient Vancouran sites inside the Golden Era metro, archaeologists discovered the foundation of the Hall of Man. The tablets were wrapped in tea cloth at first and nearly archived as rolls of fabric. It is believed to have been disguised to prevent its destruction at the hands of Malderane's followers during the Sacking of Vancoura. Upon further study, it became clear they were tablets of text written in polished stone. Artificial intelligence speedily translated the ancient writings, allowing exuberant amounts of discoveries to be made within a short period. Scientists tested many of the discoveries to find that the written analogs were real and could be replicated in the modern era. More solemn historical discoveries within the text were ancient scholars' testimony to the wicked deeds of Malderane , the fall of the Golden Empire , and life under the Malderane Era . Some elements of the Malkatech are hidden to protect it from ancient treasures being plundered. Or, the vast war graves of the Golden Era from being desecrated by archaeologists. Some argue that the G.A hides key tablets to give their military an edge over its' adversaries, protecting long-lost war weapons from falling into the wrong hands. Scientific Impacts After reviewing the contents of the tablets, key sections of the stone book gave a great, detailed analysis of the functions of the Zebratarian Golden Empire . With this knowledge, Scientists were able to apply groundbreaking methods that were lost in the fall of the Golden Era . The biggest of these breakthroughs was the ability to create short-distance portals. Power stations were made safer and more powerful. Intergalactic trade was made more efficient. Construction was revolutionized and streamlined. Numerous diseases were eradicated from humans and other sentient races. Artificial intelligence was able to become even more sentient, and robots saw new leaps and bounds never recorded in the Current Era. Historical Discoveries Within the Malkatech's writings, mysteries were unraveled and the truth laid bare. Many texts explained the history behind Malderane's potential origins, the reasoning for the appearance of Zebratarians , and the fate of the majestic and magical beings. Some tablets also expound on the Chyme Lords and confirm that they were indeed the first humans. The writings date back as far as testimonies from the Malderane Era and as recent as the last decades of the Golden Era . The final two tablets are notably written with less precision. And the tablets themselves are not polished or decorated, as in the previous installments. The final paragraph of the Malkatech showcases the human will to survive. It's the words of a dying scribe stating that his last action would be securing the Malkatech and protecting it from the Mazzacarians. He acknowledges that he is the last one to write in the ancient tablets. And he beckons to the future, stating: "May the actions of men from ages past yield fruit for the future of our race. For this, I give my life, and close out my final prayer to see to it that this may be done and secure hope for all of mankind. Charish this treasure, man of a different era. If your eyes behold the beginning and the end of the Malkatech, know that all you do understand will be made clear. "

  • Magnam Auctor | Adventures Of Phox

    Mangum Auctor is the God figure in the comic Adventures of Phox. Click here to learn more about him! Magnum Auctor, Author of Existence Magnum Auctor ( Great Author) is the founder of time and physical being. He stands as the beacon of all moral standing and hope. Translated from The Malkatech Tablets , it is believed that Magnum Auctor gave Malderane, the Dark One, dominion over the sentient realms. He, however, betrayed his trust and Will to seek out his own gains. To foil his demented endeavors, The Great Author sent forth his guardians, the Zebratarians . Taking on still majestic but less terrifying forms, he told his warriors to go forth and bring peace to all the mortal lands. Magnum Auctor became known as the creator of all existence through his Zebratarians. All who stayed true to his teachings were saved in the afterlife. Many attempt to say that this is not true because suffering exists; however, due to the fall of the first men and Malderane himself, the world is dying. He taught that the soul is what matters, and not to let mortal time blind its goals. Magnum Auctor is still worshiped by the majority of humans even in the Current Era as the true author of all beings. Even some non-human sentient races have recently begun to accept him as the true creator. The Malkatech: Legends of the Dawn of Time It is written in the Malkatech Tablets that Magnum Auctor brought into the physical plane creatures of sentient minds. A cosmos of stars, worlds, and many wonders, the Great Author made all. In His creation, he made various physical beings and nonphysical beings. The physical beings he gave dominion over all land. Man was introduced to their home world. Serekans, Sugellee, DeSa, Torkas, all dwelt happily in the physical realms. The nonphysical beings were given dominion over the great voids between worlds and tasked with shepherding the multitudes of mortals. The most notable of these servants was the Mazzacarian. Tall, majestic human-like beings of pure light. The head of their ranks was Malderane , known in the Dawning Era as "The Keeper." He was sent to serve humanity and guide them through mortal life to the spiritual. By his greatness, many came to honor him and his master, Magnum Auctor. The details of what happened next in the chronicles of time are somewhat abstract. Summarized below is the most updated adaptation from the Malkatech . "Perched on a mountain top so high, the Keeper of Man would shepherd the Great Author's sheep. Bathed in glory, the servant became more a king than a helper. Man, curious by nature of the newness of the world around him, began to venture into elements not meant for his kind. Unstopped by the Keeper on the mountain, Magnum Auctor sent signs directing the course to be changed. 'Bring my people home,' he would cry out to the Keeper on the mountain. Clouded by glory, the Keeper would heed the messenger not. Then, amid the first age of time, the first man poisoned himself with power, discovering the pools of Chyme . Man was distancing himself from his true purpose. And the Keeper on the mountain idled by. Instead of intervening, he meddled, controlling humanity from the shadows and any other sentient race caught in the flurry of corruption. His arrogance blinded him to judgment. Magnum Auctor's messenger was seen by holy men and women, going to the gates of the mountain. But the Keeper would not pay him attention. Three times it is written that a messenger went to the Mazzacarian's hall atop the mountain. But neither of the vital moments did the Keeper let him in. As decades passed and Magnum Auctor's patience drew on, the Mazzacarian prince's list of grievances towards the Great Author came to a climax. Humanity was being swayed to harbor animosity towards other sentient races. Wars spread. The humans, now led by Ungar , began to worship false idols. Magnum Auctor's sorrow grew into rage, and He Himself came to the physical realm. During the darkest hour of the night, during the waxing crescent phase of the moon, the sky came alive with light. A figure so radiant stood before the Keeper's house that the pure light sent the whole palace of the Mazzacarians into a multitude of debris. Choosing His timing with the phase of the moon, Magnum Auctor made it clear that a new era was born. Catapulted towards space, the darkness hid the Mazzacarians. Shame punished them. Shock of judgment made the Keeper wither. Magnum Auctor sought to save humanity from its fallen state. Through His servant, the Mazzacarian, the Great Author would protect his faithful. By the great spectacle on the mountain, all those who remained faithful to Magnum Auctor knew what they had witnessed. But to the Chyme Lords and other corrupted men, they excused the mystical site as nothing more than a natural occurrence. Some blasphemed Magnum Auctor, saying that He fell on his own instrument of creation and provided them with more Chyme in 'death'. But it was during the waning crescent of the following week that vengeance was taken on those soured by ill works and wicked minds. The Keeper returned bathed in horror. Banned from residing in his former house on the mountain, the Mazzacarian became enraged and defied all natural order. He slaughtered those he had corrupted, reaping what he had sown. The Keeper chose this phase of the moon to counter Magnum Auctor's choice. The Waning Crescent, now, was his symbol that an Era was dying. Only the men and sentient beings who hid from his gore and prayed to Magnum Auctor were spared." It is described that Malderane "Appeared in the house of Ungar like a plague. His voice mustered the venom of death itself, and none were spared from its call. All light was gone from him, and all light he consumed in the darkness of his malice. Contempt and hatred were shown to the Chyme Lords, and once they succumbed to his will, he spared not even the children of the neighboring houses. The high and lowly were all equally reduced to animals by unholy acts of butchery. Man was now reigned by a demon, a fallen Angel who forsook everything for temporary pleasures. In a world where mortals live and die, the immortal Intellect sold his birthright, given by Mangum Auctor, to be like the mortals." It is written by the same author, in the Malkatech , that the faithful lived their lives and were reunited with Mangum Auctor in his halls of Glory. The descendants of the men and sentient beings that fell for the temporal pleasures, put forth by Malderane, are the races present today."

  • Tycoon Nelson | Adventures Of Phox

    Tycoon Nelson is the owner of the G.A's largest scientific research program. Tycoon Nelson Arron Nelson (AKA Tycoon Nelson) developed the first renewable form of energy to catapult whole planetary systems into a clean energy revolution. 10 times more powerful than traditional methods, this clean nuclear fusion reactor brought about great renown for himself making him the most famous man alive. He would have been the richest if he had not donated 60% of his income from his projects to charities and research into incurable diseases. Mr.Nelson continues to operate as one of the most influential figures in the G.A and is a close friend to the Anton himself. However, his career soon could be coming to an end as he approaches becoming 61 years old.

  • Vulipi System | Adventures Of Phox

    Vulipi is the home world of the main character, Phox. The Vulipi System "Proud and Dignified" The Vulipi system was the home of the sentient race called Vulupians. The Vulipian surface comprised many sub-races of fox-like aliens closely resembling one another. One faction moved itself to the moon of the world which also sustained life called "Lunar Vulpus". The Vulipi system and all of its life were destroyed in a mysterious cosmic event involving the entirety of the globe of the world. Statistics History of life Planet Population: 5 billion Form of Government: one party rule Capital City: Zymere Tallest Building: Metophes Dome (proceeded by the Clay Blocks of Polo Currency: Zentra Poundage Status: Destroyed/Dead Life was first mentioned in an astronomical charter written in the year 7981 Ge . Due to its proximity to Vancoura , the seat of the patriarchy of man, the world was attempted to be transformed into a civilization, but none of the natural life found could consist of enough intellect to create civilization. It wasn't until the year 14832 Ce that civilization was found on Vulipi. The Galactic Antonian attempted to bring them into the Antonian, but the Vulipian factions all declined and were superstitious of space travelers. A man appeared to start ruling the largest of the Vulipian factions, how he made his way to Vulipi is unknown. Soon, rapid expansion and technical advancements were seen via satellite studies of the surface. More attempts were made with the new leader, Mr.Carper of the unified Vulipi, but he refused stating that "It was not in the interest of Vulipi kind to seek the aid of humanity outside of his capabilities." Five decades later, the Vulipian race(s) had advanced to the point of developing spaceports despite still not having any visible space-fairing vessels. Mr.Carper ruled through multiple Antonian reigns but never showed age. This was documented as suspect by the G.A especially after more attempts were made to make an alliance. Some members of the senate put the Vulipian system on an alert scale under "Potentially developing Threats". During the Week of Terror , the Nameless Emperor's armada visited Vulipi. Some form of deal was apparent due to the fact the alien visitor did no harm to Vulipi. After investigations and intel were collected, G.A intel discovered that the Vulipians had successfully procured foreign weapons of unknown abilities from the alien emperor. Mere months after the nameless emperor was gone from the galaxy, Princess Nova was occupied healing the world that was damaged by his visit. Within that timeframe, a mysterious force appeared from the center of the galaxy and encircled Vulipi. The planet was protected by a sophisticated shield preventing anything from getting through. The G.A reached out to Carper to try and offer aid to which he refused. 2 years after the siege began, the shield collapsed resulting in total annihilation of the surface. Nova was made aware of this, but she stated that even her powers couldn't resurrect the dead sentient life lost on Vulipi, and it was voted to remain dormant. A full disc image of the Vulipi system a year after its destruction. They Vulipi in the present After its destruction in the year 14892 Ce, Vulipi was investigated for possible signs of life to which none were found. The planet's surface was deemed "Toxic and a hazard to anyone who visits" and put off limits to any visitors who were not involved in the government or authorized to visit. At this point, the only known survivor is Agent Phox. The only details of the events that took place are considered to be top secret and only shared between officials in the G.A. The moon system that sustained life still does indeed host sentient Vulipian races. They are extremely hostile and avoid contact with outsiders.

  • Chronological order of events | Adventures Of Phox

    Chronological order of events within the adventures of phox verse! Chronological Order of Events Dawning Era The Chyme Lords Malderane Era Golden Era The Golden Empire Sacking of Vancoura Current Era Torkas Empire Galactic Antonian Week of Terror Yazar Republic The Yazar Succession War

  • The Malderane Era | Adventures Of Phox

    The Malderane Era is the darkest time in history for humanity within the Adventures of Phox setting. Read about it here. The Malderane Era The Malderane Era (Me) began at the end of the Dawning Era, year 565De. This Era lasted for at least two thousand years ending in the year 2,109 Me and it is the most brutal of all other eras in history. Malderane , a self-proclaimed god, emerged onto the scene and set forth to enslave all races of sentient life. He made himself known as "The Dark One" and kept his name hidden from all beneath him. Humanity would suffer the most at the hands of the corrupted being. Some scholars imply that the Dark One was supposed to be the warden of the physical realm sent forth by Magnum Auctor However, this is unclear due to the age of events that make up this age in history. Malderane made sure the human home world, Vancoura, was subject to extreme horror and instilled dread upon anyone who dared to try and dwell on it outside of his desires. The Dark One turned the heart of the largest Continent on the human home world into his throne palace. At every waning Crescent phase of the moon, the kin to Malderane would go forth and cull large numbers of men at fighting age. They would do this to subdue any form of resistance even though there was nothing a mortal creature could do to harm a being like themselves. Malderane used the Waning Crescent, the last phase of the moon, as a forever sign in the sky at the end of the cycle to remind those under it he was forever watching. Thus the crescent moon became his forever symbol of death and misery. :More details about the behavior of Malderane the Dark one, and his race along with his reasons for the genocide against mankind can be found in the section dedicated to him personally. Read with caution: List of events that shaped the Malderane Era (From its' start to its' closing) Malderane creates a system of oppression to contain humanity and other sentient life in a state of a tribal mindset (Year 570 Me - 2,004Me) Malderane forms the "New Human" (year 570 Me) Three of Malderane's Newly formed and corrupted humans leave his fold. (Year 585Me) The human uprising of 1052 (Year 1052-1052) (Many horrors go undocumented due to their brutality and blend together as one long period of terror.) The Zebratarian Liberation and First Mazzacarian War (Year 2078 - 2,109 Me )

  • Anton Saxton the Ist | Adventures Of Phox

    Anton Saxton the 1st is the predecessor to Baton, the current Anton of the Galactic Antonian THIS PAGE IS UNDER CONSTRUCTION

  • Chyme Lords | Adventures Of Phox

    The Chyme Lords were the first humans who fell to corruption and sought to become gods. The Lords of Chyme The Word Chyme means "Time". And that is exactly what the Chyme Lords prided themselves on, the ability to manipulate time. According to the Malketech Tablet , the Chyme lords could not traverse timelines. But rather cause their surrounding area to become slower giving them an edge over their opponents . The Lords of Chyme during the Dawning Era The age of the Chyme Lords started early in the Dawning Era in the year 10 D e . The first human, Ungar, found the "Pools of Chyme", liquid from the raw state of the universe being recently forged, and drank from it. He, along with those who partook, gained unnatural powers. Ungar's Dynasty quickly became the dominant of all other human houses. Anyone who married into the families that partook of the Chyme would share the powers with their offspring. The Chyme Lords didn't want all to be equal to themselves and set their numbers to a set rank. As the years progressed, Ungar and the others realized that their special gifts gave them forever life. In the year 200 De , a great war raged between natural humans who were loyal to Magnum Auctor , and the Chyme Lords. According to the ancient text , the Chyme Lords expressed utmost dominance on the field of battle. Until one tribe of humans who were loyal to the true creator "Struck from the rays of the sun into the eyes of his enemy and seized their beating heart." The meaning of these words in the literal sense is not clear, but it is followed by "Their bodies were respected as any other man, and not revered as the gods they sought to be." This indicates that the expansion of the Chyme Lords and Ungar's Dynasty was halted and not the entirety of humanity lived under Ungar's control. A portrait of Ungar, the first human Ungar's Daughter, Zyra. The Lords of Chyme during the Malderane Era The dominance of the Chyme lords came to an end in the year 565 Me when Malderane proclaimed himself to be the real creator and deposed Magnum Auctor. This information was written in a preserved tablet from the Malketech and some details were found helping historians solve the mysteries of the dawning era. It is described that Malderane "Appeared in the house of Ungar like a plague. His voice mustered the venom of death itself, and none were spared from its call. All light was gone from him, and all light he consumed in the darkness of his malice. Contempt and hatred were shown to the Chyme Lords, and once they succumbed to his will, he spared not even the children of the neighboring houses. The high and lowly were all equally reduced to animals by unholy acts of butchery. Man was now reigned by a demon, a fallen Angel who forsook everything for temporary pleasures. In a world where mortals live and die, the immortal Intellect sold his birthright, given by Mangum Auctor, to be like the mortals." The author of this text continued to speak of the fortitude of man and how those found blessings in hardships when they kept to Mangum Auctor's faith. The Lords of Chyme during the Golden Era In the year Year 7,100 Ge, the Chyme Lords emerged from hiding to conquer Vancoura. Ungar and his hosts exploited the confusion and advanced quickly overcoming many space settlements where Zebratarians were not present. Upon confronting Golden Legionaries, the Chyme Lords would combat their powers with their ability to slow time. Even though the time manipulation was minimal, even that was giving them an advantage. The Chyme Lord's advance came to a halt in the year 7,124 Ge when Malderane set out on his own to personally stop their invasion. Unknowingly, the Chyme Lords attacked him not knowing it was the Dark One. Much like in the Malderane Era, the fallen humans became extra subjectable to the Dark Lord's cruel nature. He acted so swiftly that none witnessed the destruction of Ungar's fleet in deep space. Malderane returned with victory to the Zebratarians and humans on Vancoura. Whether or not Chyme Lords survived this event remains to be clarified. They are assumed to be destroyed in the Current Era.

  • Intelligence Director Boyles | Adventures Of Phox

    Boyles serves as the intelligence Director for the entire G.A Intelligence Director Boyles Intelligence Director Boyles oversees all branches involved in reviewing and translating data that might be a threat to the G.A. Mr. Boyles makes executive decisions and uses a whole array of tools ranging from living agents to automated drones. During his career, Boyles has furthered the development of complex AI capable of breaching even the most com plicated security protocols.

  • Home | Adventures Of Phox

    Here is the home page for Adventures of Phox the Wiki! Enjoy. Adventures of Phox is an expansive sci fi epic told through the format of multiple web comics. The reader follows a small alien that is fox like in nature named 'Phox'. Being one of the only survivors from the destruction of her home world, Phox must use all of her ex spy skills to solve the mystery surrounding the man she blames for her people's death, Mr.Carper. Search Read the Webcomic Here! FYI: Keep in mind that this site is still incomplete. However, the majority of it is operational. Click the logo below to join the discord server for Adventures of Phox! You can connect with the author and other fans to ask questions, get more details, and report any issues with this wiki. Some pages may not be optimized for Mobile at this time, but that soon will be changed. Table of Contents Worlds Vancoura System Yazar System Vulipi System Historical Events Chronilogical order of events Yazar Succession War Week of Terror Sacking of Vancoura Dawning Era Malderane's Era People and Factions Characters Galactic Antonian Yazar Republic Torkas Empire Zebratarians The Dynasty of Chyme The Golden Era Current Era GALACTIC MAP Welcome to the space map! This illustrates the location, scale and accessability through all of the factions. Planet to Planet travel is easy, however, deep space travel is very difficult especially for small craft. So, in order for fast transit, the Ancient humans during the Golden Era constructed a space route that linked all systems together. After the great collapse, many sections of this space route were crippled or destroyed. Thanks to discoveries in the Malketech tablets, the Scientist of the G.A managed to repair the damaged links and opened a connection between the Vancoura, Curion and Yazar Systems along with all the non inhabital planets of each system. Click here to learn more about the Artist!

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