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  • Home | Adventures Of Phox

    Here is the home page for Adventures of Phox the Wiki! Enjoy. Adventures of Phox is an expansive sci fi epic told through the format of multiple web comics. The reader follows a small alien that is fox like in nature named 'Phox'. Being one of the only survivors from the destruction of her home world, Phox must use all of her ex spy skills to solve the mystery surrounding the man she blames for her people's death, Mr.Carper. Search Read the Webcomic Here! FYI: Keep in mind that this site is still incomplete. However, the majority of it is operational. Click the logo below to join the discord server for Adventures of Phox! You can connect with the author and other fans to ask questions, get more details, and report any issues with this wiki. Some pages may not be optimized for Mobile at this time, but that soon will be changed. Table of Contents Worlds Vancoura System Yazar System Vulipi System Historical Events Chronilogical order of events Yazar Succession War Week of Terror Sacking of Vancoura Dawning Era Malderane's Era People and Factions Characters Galactic Antonian Yazar Republic Torkas Empire Zebratarians The Dynasty of Chyme The Golden Era Current Era GALACTIC MAP Welcome to the space map! This illustrates the location, scale and accessability through all of the factions. Planet to Planet travel is easy, however, deep space travel is very difficult especially for small craft. So, in order for fast transit, the Ancient humans during the Golden Era constructed a space route that linked all systems together. After the great collapse, many sections of this space route were crippled or destroyed. Thanks to discoveries in the Malketech tablets, the Scientist of the G.A managed to repair the damaged links and opened a connection between the Vancoura, Curion and Yazar Systems along with all the non inhabital planets of each system. Click here to learn more about the Artist!

  • Armed Forces of the G.A | Adventures Of Phox

    Antonianships is a form of government within the Adventures of Phox verse. The Armed forces of the G.A The armed forces of the Galactic Antonian refers to the various military branches that make up their defensive and offensive capabilities. The branches of the G.A Armed Forces are as follows: The Galactic Interstellar Navy (G.I.N) The Interstellar Marine Corps (I.M.C) Terrestrial Navy (G.T.N) The Army ( Pictures pending ) ( Pictures pending ) ( Pictures pending ) Strategy used by the combined Arms of the G.A The tactics used by the G.A steadily advanced to a perfected, combined arms, warfare. The Army closely coordinates it's actions with the Interstellar Navy and the Marine Corps. Most enemy planets initially are protected by vast shield networks making it impossible to begin ground assaults without first space threats, and defenses, cut down. Terrestrial Combat In order to breach a planet protected by current or 6th generation shields, precise orbital strikes must first weaken areas of the shield with focus fire. Once a breach is developed, it is up to the Army and smaller space craft air wings to secure the atmosphere of the breached area. This maneuver is called Funneling, and it was used only once which was during the Yazar Succession war. In order to secure a Breach, the Army must install their own shield barrier to make the gains on the ground defensible and deny the defensive shields access to that portion of the atmosphere. Casualties for such operations can mount heavily especially if the shields being fielded by the enemy are state of the art allowing their artillery to shoot through the protected side onto the attacker. Air sorties, air defense, and space craft can alleviate enemy fire by attempting to expand the breach in the defense shield drawing enemy fire. G.A intelligence agency can also assist with cyber warfare on electronic systems and enemy radars prior to an assault. Once a large area is secured on a hostile world, large equipment is moved in with the assistance of Space Engineering brigades. Ocean fairing ships from the Terrestrial Navy are deployed. Electronic warfare systems are brought onto the planet's surface to increase the strength of their effectiveness. Espionage groups are able to increase in number of operations behind enemy lines destabilizing logistics and also sewing Space combat For combat in deep space, the G.A uses what is called 'Third Dimensional Warfare.' Battle-stations equipped with large scaled shields are used to control the maneuverable space by projecting shields. Due to space not having any confines where vessels can traverse, it is advisable to create a defensive or offensive line in a spherical shape. Dueling fleets would then proceed to attack the enemy force from all directions or focus on certain axis to achieve the upper hand. Typically the fleets with the most carriers, battle-stations, and battleships, come out as the victor. But occasionally with superior tactics smaller fleets can properly fend off a larger force using Third Dimensional Warfare. If an aggressive force attacks on a two denominational axis, that force will be enveloped quickly from the northern and southern axis of the defending fleet. The Antonian spy program is also very useful in space warfare. Small, hard to detect, craft collection valuable data from enemy space-ways. Before any combat is initiated, if possible before a defense, the G.A ensures it has the most up to date information from its' enemy. (Diagrams showcasing these tactics in space will be provided in due time) Interstellar Navy The back bone of all branches is the G.I.N. Expanding protective positions across the Entire Antonian, the number of personnel operating within the Interstellar Navy, during peace time, averages to at least 500,000 - 800,000. Most weaponry allows the G.I.N to cover expanses of space with highly advanced technology. During a wartime scenario, the G.I.N can swell to millions of personnel. Both men and women are allowed to serve in the Navies of the Antonian, and unless faced with a dangerous threat, drafts are not often used for both the G.I.N, and G.T.N. Forming in the year 14822 CE, the G.I.N fielded the left over war equipment from the Golden Empire, and abandoned vessels of the Torkas Empire. It did not take long however for the newly formed Antonian to create their own warships. Spear headed by humanity's best scientist and engineers, battleships and heavy cruisers dominated any space engagement with a foreign adversary seeking to retake the human home world of Vancoura. Lighter ships of the new fleet were an arrangement of corvette, destroyers, and light cruisers. These vessels were designed for fast space travel and to attack enemy fleets well ahead of the main Antonian fleet. A diagram of all active ship classes of the G.I.N. Battleships. Battleships provide a range of defensive and offensive capabilities. In the early decades of modern warfare, battleships provided support with immense guns. In the present age of war machines, these vast vessels carry the most advanced weapons systems capable of striking targets on neighboring worlds. The current battleship designs, the Serenity and Glory classes, are capable of fast space travel and rapid deployment of smaller craft and landing forces. From top left to right: G.I.N Victory, G.I.N Courageous, G.I.N Dominance. On the bottom: G.I.N Serenity "Age of Thunder." Victory Class Battleships The first Generation Battleships, Victory class of the G.I.N, were introduced in the year 18,832 ce . They utilized external shields, but at a minimum. Their hulls were heavily armored and electrically charged to combat both energy-based and kinetic weapons. These giants still boasted a fast speed whilst in space. But, navigating within gravity was somewhat challenging and required support ships to keep them afloat. It took over 5,000 souls to man one of these vessels. Within that complement were the ship's air wing garrisons who would need to fly sorties to fend off a small craft attack. At the time of their service, especially at the start, threats from the Torkas were high. And their swarming tactics could bring down a loan vessel easily. Armed with a large arsenal of missiles, the Victory-class Battleships could provide vast areas with air defense. The superstructure on both the port and starboard sides was brimmed with plasma auto canons capable of intercepting small spacecraft such as fighters, Corvettes, and lightly armored cruisers. The Victory Class's most renowned arsenal was the quad-mounted turret. Housing four large gun batteries, these canons fired primarily 40'' high-speed kinetic bullets. These shells were capable of causing extreme damage to external shields and ship hulls alike. The hoists and loading mechanism were powered by an electromagnetic hoist. The weapon complement of the Victory Class Battleships often overshadows its other roles. Besides weaponry, this class of vessel also served as the ideal ship to deploy dozens of small attack crafts and landing vessels for terrestrial-based actions. All planned Victory class battleships were built, that being a total of 10. All of these vessels have since been retired and most scrapped. Only 4 remain in existence, with one of the 4 now being used as the Yazar Republic's flagship: the Y.N Ardent. The Victory herself, the lead ship of this class, left service in the year 18,872 ce . Currently, the historical vessel is reserved as a land-based museum in the Vancouran Peltov. "Didn't know what hit them." The Courageous Class Battleships Proceeding the Victory class Battleships, the Courageous Class saw vast advancements in capabilities. Its service was not as long, however, spanning 15 years versus the previous class's 40. This class of Battleship saw its service filled with fast-paced battles involving close ranges and strong firepower. In the years of 18,870s - 18,890s, localized wars tested the unity of the G.A. Extremist groups loyal to Torkas' Imperial authority, and also Mazzacarian rites attempted to spread violence to any faction that would join the Antonian. For defense, these ships fielded more advanced shield projectors and moderate to heavy armor. They were navigable within gravity environments as well. Detailed view showcasing the wide armament of the G.I.N Courageous The most formidable tool in the arsenal of the Courageous class was its' ranged weapons. Armed with 24'' rail gun turbo canons, the projectiles fired from these weapons could travel well beyond conventional missiles or torpedoes. To help the large vessel maintain an element of surprise, key compartments had a zero-gravity stabilization installed. If a Courageous-class battleship had to bombard a planet's surface, the vessel could turn upside down to do so. All compartments housing life forms would remain level as the ship would rotate. An advanced cloaking system gave the Courageous line of ships a near-invisible detection rate. The primary opponents who faced these fierce battleships had minimal detection systems and satellites, making a strike sudden and without warning. Unlike missiles or torpedoes, the 24'' projectiles would not produce a signature slow enough to be detected until either after impact or moments before. As technology advanced, so did other classes of ships. Carriers and siege satellites required vast amounts of smaller weaponry to fend off a large-scale swarm attack. Fielded on the port and starboard sides of the Courageous class Battleships boasted a strong array of anti-ship systems. Lining the top portion of the main hull, numerous missile cilos and turrets made the whole ship a force to be reckoned with even without an escort. Often in the event of a large-scale naval engagement, a Courageous-class battleship would deny an enemy force access to the battlefield before it could even pose a threat to sensitive targets. Displayed above is a detailed view of the main battery armament of the Courageous class Battelships. The smaller turrets are the various weapon systems installed on the exterior of the hull and superstructure. These armaments act as the ship's aircraft and missile defense systems. But these titans developed weaknesses that were exploited if the right situation presented itself. During a short-lived but costly war on the Curion system, a combined attack from Mazzacarian cultists, anti-Antonianist extremists, and Torkas' operatives destroyed the G.I.N Reputable, a Courageous-class Battleship. It withstood a three-week siege as slowly her escort vessels were overwhelmed one by one. Despite heroic efforts, it succumbed to 80 torpedo strikes, 120 missile impacts, and dozens of land-based kinetic strikes. The reason for the implosion of the Reputable is the fact that ammunition could be depleted in a matter of weeks. If logistics were not adequately protected, a besieged strike group would eventually succumb to a prolonged battle of attrition. The fate of the G.I.N Reputable sent shock waves through the admiralty. Solutions quickly developed, and technology improved. Only 8 years into service, the Courageous class became obsolete and converted into a reserve vessel playing only a minimal role in a strike group. In the year 18,882 ce, most of these ships had been scrapped. The final ship of the Courageous class was struck from the G.I.N in 18,890 ce. Despite no active duty Courageous class ships, the G.A does reserve an undisclosed amount of this class of battleship for emergency purposes. "More Machines." Dominance Class Battleships

  • The Galactic Antonian | Adventures Of Phox

    The Galactic Antonian is the most organized and free faction within the Adventures of Phox universe. The Galactic Antonian Forming in the last decades of the great collapse, the Galactic Antonian is humanity's attempt at regaining security. With a monarch as its leader, The Anton rules over three solar systems. Only six out of all the planets it rules are inhabitable including the capital planet, Vancoura . Striving to expand to the farthest extents of the old world's borders, the G.A makes good use of the ancient space roads built by the Zebratarians. Whole nations and planetary Empires welcome the G.A's offer to join their Antonionship. The main drive for their willing support is security and protection from the massive neighboring Torka Empire. The G.A is a beacon for the ravaged and a sign that the galaxy can once again be free. The cause for formation Centuries after the initial collapse, Vancoura suffered under territorial wars between warring extraterrestrial nations and warlords. Some saw humanity as the only form of sacrifice to appease their strange gods, some as strange as being sugar granules. Others saw more real prospects and sought to make the human homeworld their throne planet to appeal to the Dark One, Malderane, and prepare it for his final coming. The one thing that all of these cruel factions did not take into account was the spirit of the founder of Vancoura , Bellator, still lived in his ancestors. Just as he and his followers did, the humans on their home world resisted and defied the powers dividing their homeland. The worse of all the outsiders were the Torkas. Their empire was expanding rapidly and had now overcome all of the solar systems around Vancoura . But squishing revolutions was proven difficult. Thanks to the golden era, vast underground networks and cities nestled in mountain ranges created perfect hiding places for whole armies to grow. Manfred The Iron proclaimed himself Anton of the Julian Peltov . Pressed from all places both familiar and foreign, the Torkas occupiers were forced to abandon the peninsula. The old Armories were discovered beneath Vancoura city to still be intact. The newly formed Antonian began to arm itself with formidable golden-era weaponry. Manfred would soon march on to start liberating and uniting more and more Antonianships that were hiding. United by the year 14814 ce , the humans from Vancoura successfully removed all oppressive foreign forces from their homeland. Tribes and kingdoms of Serakan's and Sugellees even aided humanity break free. Reconstruction of transit systems began. Defenses were bolstered. Commandeered space fleets from the Torkas empire, and other factions, enabling the newly formed Antonian to venture into space. Immediately, the young Antonianship blossomed into a Galactic Antonian . And thus the first Galactic Antonian was formed in the year 14820 ce. If you wish to learn more about the branches of the Armed Forces of the G.A, click these text. The G.A's Mission and Goals The founder of the Galactic Antonian, Manfred the Iron, instilled into its frame and constitution a monarchy based in the values of the Creator . Many of the planets in the nearby systems, and space settlements, were in disarray. One by one, they welcomed a united protector heralding the olden days of the Golden Era. Anton Manfred made the G.A's leader, the Galactic Anton, an heirless ruler who would live a life long term and be elected by a popular vote across all systems and Antonships within the greater Antonian. The purpose for this is to prevent a royal class above the people. And, if the people disagree with the direction their Anton is taking them, they have the power handed to them by the constitution to remove him from office. In order to properly represent all apart of the G.A, an upper and lower house of Congress was formed. Their mission is to shape the Anton's views based on their local principalities constitutes. Progressing and expanding, Manfred's vision was for the Golden Empire to be reborn.

  • Antonianship | Adventures Of Phox

    Antonianships is a form of government within the Adventures of Phox verse. Antonianship, Galactic and Terrestrial Antonianship An Antonian is equivalent to a kingdom but with more democratic qualities. An Anton can be allowed to have heirs and a family however, this is the most corruptible form of Antonianship. The Galactic Antonian is the only Antonship that has its ruler elected by a popular vote with the candidate being single with no heirs. Once elected, he or she can not marry or have heirs. "The Anton" refers to the ruler of an Antonianship just like "The King" refers to the ruler of a kingdom. The female variant for "Anton" is "Arra". A Galactic Anton is to be addressed in the same manner. Just simply "The Anton" or "The Arra." With an Antonianship, the people can express sway or power using the "parliament of citizens" and a "senate". The legislative body creates the constitution when an Antonian is forming. The Anton reviews the constitution and then places it before the public for review. If the certain Antonian has an heir system, the Anton or Arra is not up for election. However, the other members of government would be duly elected by the citizens. Galactic Antonianship A Galactic Antonianship is when an Antonian makes up an entire planetary system or multiple worlds. These are normally formed with the full consent of smaller Antonians uniting themselves under the strongest Antanian. Those that are formed by force are not long-lasting and collapse under the strain of rebellions. An Antonianship that is Galactic uses the same form of gonvermental bodies as a smaller/regular Antonian. However, the leaders of the smaller Antonians making up the body of the Galactic Antonian are called "Peltovs -(Pel-tows)." Each leader behaves much like a govenor with their own set of local principalities (Smaller Peltovs that have heirs to their Leaders) and congressional bodies.

  • The Malderane Era | Adventures Of Phox

    The Malderane Era is the darkest time in history for humanity within the Adventures of Phox setting. Read about it here. The Malderane Era The Malderane Era (Me) began at the end of the Dawning Era, year 565De. This Era lasted for at least two thousand years ending in the year 2,109 Me and it is the most brutal of all other eras in history. Malderane , a self-proclaimed god, emerged onto the scene and set forth to enslave all races of sentient life. He made himself known as "The Dark One" and kept his name hidden from all beneath him. Humanity would suffer the most at the hands of the corrupted being. Some scholars imply that the Dark One was supposed to be the warden of the physical realm sent forth by Magnum Auctor However, this is unclear due to the age of events that make up this age in history. Malderane made sure the human home world, Vancoura, was subject to extreme horror and instilled dread upon anyone who dared to try and dwell on it outside of his desires. The Dark One turned the heart of the largest Continent on the human home world into his throne palace. At every waning Crescent phase of the moon, the kin to Malderane would go forth and cull large numbers of men at fighting age. They would do this to subdue any form of resistance even though there was nothing a mortal creature could do to harm a being like themselves. Malderane used the Waning Crescent, the last phase of the moon, as a forever sign in the sky at the end of the cycle to remind those under it he was forever watching. Thus the crescent moon became his forever symbol of death and misery. :More details about the behavior of Malderane the Dark one, and his race along with his reasons for the genocide against mankind can be found in the section dedicated to him personally. Read with caution: List of events that shaped the Malderane Era (From its' start to its' closing) Malderane creates a system of oppression to contain humanity and other sentient life in a state of a tribal mindset (Year 570 Me - 2,004Me) Malderane forms the "New Human" (year 570 Me) Three of Malderane's Newly formed and corrupted humans leave his fold. (Year 585Me) The human uprising of 1052 (Year 1052-1052) (Many horrors go undocumented due to their brutality and blend together as one long period of terror.) The Zebratarian Liberation and First Mazzacarian War (Year 2078 - 2,109 Me )

  • The Formation Wars | Adventures Of Phox

    The Formation Wars and the Humanity Wars The Formation Wars refer to a period of time in the Current Era (Ce ) which lasted from 14,800 - 14,814 Ce. After several previous conflicts before the Formation wars, the human home world was ripe for rebellion. Multiple human factions across Vancoura rose up in arms against foreign occupiers, primarily the Torkas Empire. The Humanity Wars is a broad period of history within the Current Era spanning from the years 11,280 - 11,312 Ce. Within that time frame, both human uprisings and warring alien factions did battle over who controlled the remains of the Golden Empire. Humans fought for freedom. Torkas fought Mazzacarians for the ownership of the human home world Vancoura. Humanity became united under the Julian Peltov's Anton, Manfred the Iron, after rebel factions secured golden era technology. This drastically gave humans the upper hand in the fight. More information about the Torkas wars can be found on the pages dedicated to that chapter of history: "The Torkas Imperial War" and "The Second Torkas War". Causes of the Conflicts Oppressive Alien races lorded over the remnants of the fallen Golden Empire. Many did not even comprehend what previously ruled the territories of the modern-day Galactic Antonian and proceeded arrogantly in their ways of controlling the large human population. Not once did Torkas or Mazzacarians reign over humans with peace from the Years 10,486 - 14,814 Ce. Humanity was desperate for survival. Instead of having the option of being lorded over by alien races, they were faced with one faction or another that sought their complete demise. This would eventually lead to the founding of the G.A, which now dominantly reigns supreme over the southern portions of the Galaxy. More on this can be found on the Galactic Antonian's dedicated page.

  • Vancoura | Adventures Of Phox

    Vancoura is the human home world in Adventures of Phox. Read more about its' rich history throughout the Eras! The Vancoura System "The Brightest Star" Vancoura is the home world of humanity named after the first city ever built, Vancoura. Once the capital planet of the Golden Empire , Vancoura now serves as the capital world of The Galactic Antonian The history of the human home world is both beautiful and full of trials. Prior to Malderane's Reign over humanity, Vancoura was subject to scorn from the Chyme Lords who saw it as a lost potential and took more pride in Cherra, a world now missing and assumed to be destroyed. Due to this, the human population of Vancoura was under constant oppression and deportation from the Ungar Dynasty . It wasn't until Birth of the Mazzacarians (those who worship Malderane as the author of being) that humans were allowed to live in peace on their home world. However, this came at a heavy cost of being under the rule of the Dark One, Malderane Himself. The Vancouran Population boomed after the liberation from Malderane’s reign by the Zebratarians with only a slight pause during the collapse of the Golden Era . Currently, the system sustains a record 14 billion lifeforms, not including alien life. In the Current Era , Vancoura enjoys expansive satellite cities built in space as stations that orbit the planet or its' moons. Only one out of the System's three moons is inhabited holding a population of 12 million. There are over 140 separate nations on Vancoura called Peltovs (Pel-Tow). The largest one is The Julian Peltov . United under the protection of The Galactic Antonian , the system lives in harmony. Each nation honors one another and answers the call of aid if catastrophe or threats arise. The nations are represented in a high court that convenes on the first day of the year. A global view of Vancoura at night. Vancoura city is visible on the far left, the largest city. The densly populated Julian Poltov is also seen to the east of Vancoura. Vancoura city, the capital, shows many signs of its history. Despite having glorious modern skyscrapers soaring to the heavens, the roads of the metro are based off the original transit grid of the ancient city. The expansive underground city of the Golden Era is still used today. The River, which flows through the city, was created by the Zebratarians at the start of the Golden Era. Its flowing waters grace the landscape with fertility turning the peninsula next to the city into rich lush forest and fields. A sunset view of Vancoura city's Skyline. The Central Tower is the tallest structure on the system which looms over the city. Vancoura in the Malderane Era and Earning its' Name. A mere few decades after the dawn of time, Malderane manifested himself to humanity as the god of all sentient life. The exact date of when this happened is in question, but according to the Malkatech , it states Malderane introduced himself in the year 385 De . Regardless of the timeline, humanity was enslaved. Vancoura was made the "Cage of humanity", the only place humans were allowed to live. Anyone who was caught worshiping the true creator, Magnam Auctor , was brutally punished. Vancoura was not allowed to have any groupings of humans in a city or town over a population of 5,000. According to the Malkatech it states that "Humans who were found to be dwelling in numbers greater than five thousand were culled out in the form of sacrifice. " This greatly put a pause on human civilization. Forming where Vancoura city stands today, a group of men and women began to dwell at the foothills of the large Torpea Mountains north of the Jungalear Peninsula. Their leader was named Bellator. Born from this hidden settlement and refuge would be the first major city ever built. It was named after his title to highlight his dedication to the Light, Vancoura, which means "Truth Bearer". The district that makes up the City's heart bears his name, Bellator. And thus later Vancoura would become the name of the world. For because of Bellator's bravery, humanity never lost sight of hope, the human home world is the living definition of Vancoura. This map depicts the location of where the human refugees hid for many centuries safe from Malderane's evil designs. Vancoura in the Golden Era Due to the bravery of the Legendary Bellator, a small generation of humans were left loyal to Magnam Auctor . Answering the prayers of humanity, the glorious Zebratarians were sent forth to liberate humanity from Malderane's twisted designs in the year of 1,400 Me . With the element of surprise and virtue, the Zebratarians forced the Dark One's host into a rift leading back to the realm of his birth. Signing a truce, Malderane was forced to be trapped behind walls of Zebratarian defense over a lake near the eastern side of the Torpeas Mountains. Now liberated, humanity began to flourish. Helping man to achieve remarkable feats, the Zebratarians sped up humanity's process to develop infrastructure, cities and even space travel. Other races that were under the severe control of Malderane that were not human were also liberated as the Golden Empire was formed. Vancoura was at its' heart, and the Galaxy was deemed "The Realm of Man". Vancoura became a symbol of devotion and bravery. It had survived the harshness of its early years and was now the center of revival and the birth of a 10,000-year-long Golden Age. Vancoura City became the largest and oldest city ever to be built.

  • Walka | Adventures Of Phox

    Walka is a battle robot who works for Sparky and time to time, Phox. Walka, the Battle Bot Walka has a heart of steal and a will of iron. He's a land support rover and the most trusted companion to Sparky. Walka has a very advanced AI which gives him a human personality. He only does what his master tells him, he will listen to no one else unless they have his remote controller. Walka is somewhat of a hoarder who keeps all kinds of nic naks and would prefer to be left alone. Fighting is his favorite thing to do, he has incredible strength and is armed with a 50-caliber machine gun in his chest.

  • Pyro, the Hunter | Adventures Of Phox

    Pyro is one of the few remaining Gazars. Feel free to read invasion of the Gazars to learn more! Pyro, the Hunter Pyro, along with Dyom, is one of the last remaining Gazars to survive. His demeanor is shaped by the brutality of the last decade, and his outlook on life is not glamorous. Pyro does not occupy himself with any job but rather lives in solitude in a remote area located in the desert regions of Vancoura. The only person he communicates with from time to time is Pyro or Kap. The Gazar's age is undetermined, nor is it known how long they typically live. Pyro struggles to communicate understandably due to him only recently learning the Human Language. This confused invasion of the Gazars and will more than likely continue to do so. A temporary sketch of Pyro. A fully rendered and shaded version will soon be added!

  • Torkas Empire | Adventures Of Phox

    The Torkas Empire is a faction set in the Adventures of Phox Torkas Empire The Torkas Empire is the most organized faction that has a majority Mazzacarian rite. Its head and government are run by religious orders that worship Malderane , and its Emperor is deemed a prophet of the Dark One. The Torkas empire was formed in the year 11296 Ce when all tribes of the Torkai vowed to erase humanity on behalf of their god, Malderane. Ever since the humanity wars, animosity between humanity and the Torkai has been boiling with multiple localized wars, and greater conflicts, raging between the two races. With sentient sacrifices to their dark deities in growing demand, humans are prized victims of their cults. But the G.A remains strong and technically advanced, the Torkas Empire can't reach its goal of total enslavement of humanity. Sparking civil unrest and political corruption within the G.A to weaken it has proved to be slightly effective. However, in open war, the Antonian still own the field of battle. With dark prayers for the leaders of the G.A to drop dead going unanswered, the Torkas emperor blames the unheard calls on his people citing them to be too secular thus driving them further into depraved cults. In reality, his false deities lack the supreme power to carry out such feats. The Goals of the Empire beyond Human Destruction All tribes under the unity of the Torkas empire seek to manifest Malderane by conjuring him inside the ruins of his ancient palace. The location of course is on Vancoura which coincides with their main mission of enslaving humanity and sacrificing them to the Dark One and using them as a royal food source reserved for their emperor. Their plan after their mission succeeds and Malderane is reincarnated, they seek to spread their goals beyond the galaxy to form an eternal empire and regain what was present during the Malderane Era .

  • Sparky | Adventures Of Phox

    Sparky is a best friend and business partner of Phox. Sparky Cocky and blunt, Sparky is a guy out looking for a good adventure. He makes an excellent companion when you need some firepower and a little engineering. Sparky works as a mercenary and often accompanies Phox on her mission. He runs a small dinner on the side to make a little extra money. Sparky is an Asteroid Barbaloo that lives on asteroid colonies on the outer edge of the galaxy. His particular group of Barbaloos started from a mysterious empire that fell apart many decades ago in the Great War between the Zebratarians and Malderane. He refers to his father as some form of warlord who is out to get him for betraying their emperor. Sparky brags about stealing the emperor's crown and selling it for his fancy hand cannon thus explaining why he is on the run. Example of Sparky's Hand Cannon Personality Sparky boats a very confident approach to any activity he undertakes. He would never admit to gambling, but Sparky practically takes gambles in high-risk jobs that he probably should avoid due to the dangers of their task. In his downtime, Sparky owns and runs a small pub in the southern hemisphere of Vancoura located within a tourist destination.

  • Agent phox | Adventures Of Phox

    Agent Phox is one of the lest members of her race, the Vulipians. Agent Phox Smart, sly and quick on her feet, Phox is an ex spy who served in her nations government. Great Mystery surrounds the destruction of her home world which was witnessed by the Galactic Antonian's deep space satellites. Phox now works off and on for the G.A doing small Intel missions and some spy work, but She mainly works for herself on a secret mission which she keeps with the utmost secrecy. Spies and companions who have done some work for her were able to figure out that Phox is hunting for her leader, Mr.Carper, whom she blames for the death of her whole race. Miss Phox is considered to be roughly in her early to mid 30s. Her skill is extraordinary and the Vulipian tech which she uses from her arsenal is extremely advanced. Phox still uses her domestically built spy vessel, the MK2 Night Dart. The Vulipian often uses a device called "The Intel Uniter Device" which is capable of very sophisticated hologram projection. Phox also has various suits and battle gear capable of doing tasks even in space. Phox worked with scientists within the G.A upon her arrival. She wished to preserve her race as much as possible and took DNI tests and samples to catalog as much as possible. The only information she refused to make transparent was anything personal such as her real name, occupation on her home world, and any family member's identity. Agent Phox from her official reference Sheet Personality Phox is a very secretive person as mentioned above. However, she is known to make taunting jokes to her foes. Phox can be somewhat of a show-off when it comes to displaying her piloting or driving skills. Some times the lonely Vulipian will have bouts of sadness and prefer to be left to herself. Concept art of Phox's MK2 Night Dart Spy craft Agent Phox from her Invasion of the Gazars wearing her super suit

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