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  • Armed Forces of the G.A | Adventures Of Phox

    Antonianships is a form of government within the Adventures of Phox verse. The Armed forces of the G.A The armed forces of the Galactic Antonian refers to the various military branches that make up their defensive and offensive capabilities. The branches of the G.A Armed Forces are as follows: The Galactic Interstellar Navy (G.I.N) The Interstellar Marine Corps (I.M.C) Terrestrial Navy (G.T.N) The Army ( Pictures pending ) ( Pictures pending ) ( Pictures pending ) Strategy used by the combined Arms of the G.A The tactics used by the G.A steadily advanced to a perfected, combined arms, warfare. The Army closely coordinates it's actions with the Interstellar Navy and the Marine Corps. Most enemy planets initially are protected by vast shield networks making it impossible to begin ground assaults without first space threats, and defenses, cut down. Terrestrial Combat In order to breach a planet protected by current or 6th generation shields, precise orbital strikes must first weaken areas of the shield with focus fire. Once a breach is developed, it is up to the Army and smaller space craft air wings to secure the atmosphere of the breached area. This maneuver is called Funneling, and it was used only once which was during the Yazar Succession war. In order to secure a Breach, the Army must install their own shield barrier to make the gains on the ground defensible and deny the defensive shields access to that portion of the atmosphere. Casualties for such operations can mount heavily especially if the shields being fielded by the enemy are state of the art allowing their artillery to shoot through the protected side onto the attacker. Air sorties, air defense, and space craft can alleviate enemy fire by attempting to expand the breach in the defense shield drawing enemy fire. G.A intelligence agency can also assist with cyber warfare on electronic systems and enemy radars prior to an assault. Once a large area is secured on a hostile world, large equipment is moved in with the assistance of Space Engineering brigades. Ocean fairing ships from the Terrestrial Navy are deployed. Electronic warfare systems are brought onto the planet's surface to increase the strength of their effectiveness. Espionage groups are able to increase in number of operations behind enemy lines destabilizing logistics and also sewing Space combat For combat in deep space, the G.A uses what is called 'Third Dimensional Warfare.' Battle-stations equipped with large scaled shields are used to control the maneuverable space by projecting shields. Due to space not having any confines where vessels can traverse, it is advisable to create a defensive or offensive line in a spherical shape. Dueling fleets would then proceed to attack the enemy force from all directions or focus on certain axis to achieve the upper hand. Typically the fleets with the most carriers, battle-stations, and battleships, come out as the victor. But occasionally with superior tactics smaller fleets can properly fend off a larger force using Third Dimensional Warfare. If an aggressive force attacks on a two denominational axis, that force will be enveloped quickly from the northern and southern axis of the defending fleet. The Antonian spy program is also very useful in space warfare. Small, hard to detect, craft collecting valuable data from enemy space-ways. Before any combat is initiated, if possible before a defense, the G.A ensures it has the most up to date information from its' enemy. (Diagrams showcasing these tactics in space will be provided in due time) Interstellar Navy The back bone of all branches is the G.I.N. Expanding protective positions across the Entire Antonian, the number of personnel operating within the Interstellar Navy, during peace time, averages to at least 500,000 - 800,000. Most weaponry allows the G.I.N to cover expanses of space with highly advanced technology. During a wartime scenario, the G.I.N can swell to millions of personnel. Both men and women are allowed to serve in the Navies of the Antonian, and unless faced with a dangerous threat, drafts are not often used for both the G.I.N, and G.T.N. Forming in the year 14822 CE, the G.I.N fielded the left over war equipment from the Golden Empire, and abandoned vessels of the Torkas Empire. It did not take long however for the newly formed Antonian to create their own warships. Spear headed by humanity's best scientist and engineers, battleships and heavy cruisers dominated any space engagement with a foreign adversary seeking to retake the human home world of Vancoura. Lighter ships of the new fleet were an arrangement of corvette, destroyers, and light cruisers. These vessels were designed for fast space travel and to attack enemy fleets well ahead of the main Antonian fleet. A diagram of all active ship classes of the G.I.N. Battleships. Battleships provide a range of defensive and offensive capabilities. In the early decades of modern warfare, battleships provided support with immense guns. In the present age of war machines, these vast vessels carry the most advanced weapons systems capable of striking targets on neighboring worlds. The current battleship designs, the Serenity class, are capable of fast space travel and rapid deployment of smaller craft and landing forces. From top left to right: G.I.N Victory, G.I.N Courageous, G.I.N Dominance. On the bottom: G.I.N Serenity "Age of Thunder." Victory Class Battleships The first Generation Battleships, Victory class of the G.I.N, were introduced in the year 18,832 ce . They utilized external shields, but at a minimum. Their hulls were heavily armored and electrically charged to combat both energy-based and kinetic weapons. These giants still boasted a fast speed whilst in space. But, navigating within gravity was somewhat challenging and required support ships to keep them afloat. It took over 5,000 souls to man one of these vessels. Within that complement were the ship's air wing garrisons who would need to fly sorties to fend off a small craft attack. At the time of their service, especially at the start, threats from the Torkas were high. And their swarming tactics could bring down a loan vessel easily. Armed with a large arsenal of missiles, the Victory-class Battleships could provide vast areas with air defense. The superstructure on both the port and starboard sides was brimmed with plasma auto canons capable of intercepting small spacecraft such as fighters, Corvettes, and lightly armored cruisers. The Victory Class's most renowned arsenal was the quad-mounted turret. Housing four large gun batteries, these canons fired primarily 40'' high-speed kinetic bullets. These shells were capable of causing extreme damage to external shields and ship hulls alike. The hoists and loading mechanism were powered by an electromagnetic hoist. The weapon complement of the Victory Class Battleships often overshadows its other roles. Besides weaponry, this class of vessel also served as the ideal ship to deploy dozens of small attack crafts and landing vessels for terrestrial-based actions. All planned Victory class battleships were built, that being a total of 10. All of these vessels have since been retired and most scrapped. Only 4 remain in existence, with one of the 4 now being used as the Yazar Republic's flagship: the Y.N Ardent. The Victory herself, the lead ship of this class, left service in the year 14,872 ce . Currently, the historical vessel is reserved as a land-based museum in the Vancouran Peltov. "Didn't know what hit them." The Courageous Class Battleships Proceeding the Victory class Battleships, the Courageous Class saw vast advancements in capabilities. Its service was not as long, however, spanning 15 years versus the previous class's 40. This class of Battleship saw its service filled with fast-paced battles involving close ranges and strong firepower. In the years of 14,870s - 14,890s, localized wars tested the unity of the G.A. Extremist groups loyal to Torkas' Imperial authority, and also Mazzacarian rites attempted to spread violence to any faction that would join the Antonian. For defense, these ships fielded more advanced shield projectors and moderate to heavy armor. They were navigable within gravity environments as well. Detailed view showcasing the wide armament of the G.I.N Courageous The most formidable tool in the arsenal of the Courageous class was its' ranged weapons. Armed with 24'' rail gun turbo canons, the projectiles fired from these weapons could travel well beyond conventional missiles or torpedoes. To help the large vessel maintain an element of surprise, key compartments had a zero-gravity stabilization installed. If a Courageous-class battleship had to bombard a planet's surface, the vessel could turn upside down to do so. All compartments housing life forms would remain level as the ship would rotate. An advanced cloaking system gave the Courageous line of ships a near-invisible detection rate. The primary opponents who faced these fierce battleships had minimal detection systems and satellites, making a strike sudden and without warning. Unlike missiles or torpedoes, the 24'' projectiles would not produce a signature slow enough to be detected until either after impact or moments before. As technology advanced, so did other classes of ships. Carriers and siege satellites required vast amounts of smaller weaponry to fend off a large-scale swarm attack. Fielded on the port and starboard sides of the Courageous class Battleships boasted a strong array of anti-ship systems. Lining the top portion of the main hull, numerous missile cilos and turrets made the whole ship a force to be reckoned with even without an escort. Often in the event of a large-scale naval engagement, a Courageous-class battleship would deny an enemy force access to the battlefield before it could even pose a threat to sensitive targets. Displayed above is a detailed view of the main battery armament of the Courageous class Battelships. The smaller turrets are the various weapon systems installed on the exterior of the hull and superstructure. These armaments act as the ship's aircraft and missile defense systems. But these titans developed weaknesses that were exploited if the right situation presented itself. During a short-lived but costly war on the Curion system, a combined attack from Mazzacarian cultists, anti-Antonianist extremists, and Torkas' operatives destroyed the G.I.N Reputable, a Courageous-class Battleship. It withstood a three-week siege as slowly her escort vessels were overwhelmed one by one. Despite heroic efforts, it succumbed to 80 torpedo strikes, 120 missile impacts, and dozens of land-based kinetic strikes. The reason for the implosion of the Reputable is the fact that ammunition could be depleted in a matter of weeks. If logistics were not adequately protected, a besieged strike group would eventually succumb to a prolonged battle of attrition. The fate of the G.I.N Reputable sent shock waves through the admiralty. Solutions quickly developed, and technology improved. Only 8 years into service, the Courageous class became obsolete and converted into a reserve vessel playing only a minimal role in a strike group. In the year 18,882 ce, most of these ships had been scrapped. The final ship of the Courageous class was struck from the G.I.N in 18,890 ce. Despite no active duty Courageous class ships, the G.A does reserve an undisclosed amount of this class of battleship for emergency purposes. "More Machines." Dominance Class Battleships The Dominance Class Battleships ushered in new roles to fill within the broader advancements of Space combat. Starting in the 18,880s, land based anti-interstellar weaponry rapidly advanced. The Weaponry used to destroy the G.I.N Reputable were somewhat lesser variants of what the G.A fielded, and the outcome when deployed against the strike group proved to be quite revolutionary. The weapons in question were: large land based power plants utilizing Rail guns of a large caliber High caliber plasma canons utilizing land based logistics with a very long range Laser guided munitions capable of penetrating layered defenses using AI to navigate complex counter measures. The Interstellar Navy highlighted these elements as a high risk to altering the course of naval warfare and potentially making large zero gravity vessels obsolete. To combat these concerns, the interstellar navy presented two new classes of large scale operational battleships. One of the two presented classes to the admiralty was the Dominance class. It featured the largest power plant within a zero gravity vessel which allowed more rail guns of a larger caliber, larger and more powerful power banks for plasma canons, and also more stowage compartments for missile arrays of various types. To achieve these additions, it balanced a thinner armor scheme and more automation within the crew compliment replacing many tasks on board with robotics. Reducing crew compartments gave way to more space for machinery to power the advanced shields and weapon systems the G.I.N aimed to field aboard the new class. One compromise the Dominance class Battleship was force to make due to ship building limitations was foregoing the ability to release it's own air wings to counter small space craft attacks, or to launch air strikes with a combined air wing strike force. The Architects of the Courageous looked for means to include this in the design, but it became evident ship building limitations in the Vancoura Naval Yard would not allow a vessel to be built long enough to house a large hanger. The Dominance class measured a length overall of 1,400 feet (426.72 meters). To house the power plant along with adequate hangers for small fix winged spacecraft, it required a LOA of at least 2,000 ft. Current ship building restraints limited the length of naval vessels to be at 1,800 ft. Upon finalization, the Dominance class boast an array of state-of-the-art weapons. The starboard and port side feature 20'' rail guns meant for ship to ship engagements or missile defense. Two single gun, Turbo charged Max energy guns, of the plasma variant, are positioned on the Top and bottom surfaces of the vessel offering extreme long and accurate range capabilities. The bottom turrets provide adequate orbital bombardment options. For defensive measures, the Dominance class battleships features over 500 vertical launch systems of various missile calibers. Throughout the surface space not used by radar arrays or other equipment, the vessels hosts a large variety of anti aircraft weaponry and anti missile defense systems. The primary shield of the Dominance class consist of a barrier type, spherical in shape with a power yield of 4 gigawatts of electrical force. The effective range the shield could project outward to a mile away from the core. To power these systems, the Dominance class features a complex power plant relying on state of the art nuclear energy. The propulsion of the new class of battleship was also brand new and featured only on the Dominance class. Over 8 separate reaction engines for propulsion and has a max speed of 20,000 mph and a hyper speed of 1,999x light speed. The fastest form of travel fleets were the Spaceway Gates. Entering service in the year 13,891 ce, the G.I.N saw limited operational combat. It wasn't until the second Torkas war in the year of 14,908 ce the G.I.N Dominance and her sister ships saw fleet action. The Torkas Imperial Armada blitzed the far boarder regions of the Antonian. Exploiting unrest on the Curion system, the invading force overran its' defenses nearly securing a total dominance over the world. It's neighboring moons were also occupied and being non life sustaining, the Torkas built large defensive bases in preparation of a Antonian counter attack. G.I.N Dominance and Paramount lead an offensive in the deep space quadrant, A-Z-100 (Alpha-Zeta-100 relates to space charts and confined coordinates of a void space between solar systems near the Curion system). The new class of battleships proved very decisive when in combat during the 'Fish Bowel Massacre' (see the Second Torkas War: article pertaining to key battles :link coming soon:). The Fish Bowel consisted of a walled off sphere in deep space which trapped four Torkas capital class ships, their carrier strike groups, and light ships. The G.I.N Dominance, Paramount, and Odyssey, entered the containment field and unleashed their maximum fire power on the enemy. All in all, the Interstellar Navy proved to the Antonian that it only needed 40 minutes to destroy a Torkas fleet. With the list of achievements growing for the Dominance and her line of battleships, perfection was still allusive. During the duration of the second Torkas War, it became evident that the lack of a fixed wing defense on board the battleships, was a weakness when facing a large small craft swarm. In order to protect the Battleships, they would at least require an escort carrier. The potential was there: if the Naval yards of Vancoura would green light a larger zero gravity vessel, perfection could possibly be achieved. Currently, the G.A has a total of 14 active Dominance class Battleships in service. "Perfection Granting Supremacy." Serenity Class Battleships.

  • Robert Tarsanno | Adventures Of Phox

    Robert Tarsanno is a key character from the first comic "Invasion of the Gazars" Robert Tarsanno Robert Tarsanno is a planet observer and geologyst. His main goal is to discover worlds that could be healed from the ancient Mazzacarian Wars. He discovered a planet wide anomoloy on the Malzar system, the Gazar home world. Robert Tarsanno played a pivotal role in the Invasion of the Gazars. To avoid spoilers, please proceed to the webtoons or Deviantart to read the entire comic, Invasion of the Gazars!

  • Home | Adventures Of Phox

    Here is the home page for Adventures of Phox the Wiki! Enjoy. Adventures of Phox is an expansive sci fi epic told through the format of multiple web comics. The reader follows a small alien that is fox like in nature named 'Phox'. Being one of the only survivors from the destruction of her home world, Phox must use all of her ex spy skills to solve the mystery surrounding the man she blames for her people's death, Mr.Carper. Search Read the Webcomic Here! FYI: Keep in mind that this site is still incomplete. However, the majority of it is operational. Click the logo below to join the discord server for Adventures of Phox! You can connect with the author and other fans to ask questions, get more details, and report any issues with this wiki. Some pages may not be optimized for Mobile at this time, but that soon will be changed. Table of Contents Worlds Vancoura System Yazar System Vulipi System Historical Events Chronilogical order of events Yazar Succession War Week of Terror Sacking of Vancoura Dawning Era Malderane's Era People and Factions Characters Galactic Antonian Yazar Republic Torkas Empire Zebratarians The Dynasty of Chyme The Golden Era Current Era GALACTIC MAP Welcome to the space map! This illustrates the location, scale and accessability through all of the factions. Planet to Planet travel is easy, however, deep space travel is very difficult especially for small craft. So, in order for fast transit, the Ancient humans during the Golden Era constructed a space route that linked all systems together. After the great collapse, many sections of this space route were crippled or destroyed. Thanks to discoveries in the Malketech tablets, the Scientist of the G.A managed to repair the damaged links and opened a connection between the Vancoura, Curion and Yazar Systems along with all the non inhabital planets of each system. Click here to learn more about the Artist!

  • Professor Kap | Adventures Of Phox

    Professor Kap is a scientist who works for Red Light. She is also good friends to Phox and Sparky Professor Kap Kap is a scientist who works for the research and engineering giant, Red Light. Barely standing up to 3.8 feet tall, she's one of the shortest people you could meet! Well, there are more equally short and some cases shorter. Kap is from a world that is inhabited by smaller humans which is part of the Galactic Antonian named Kravis 9. Wanting to create the next, big breakthrough discovery for humanity, she ventures around with Phox and Sparky often on their adventures and hires them time from time to perform dangerous tasks she could never do herself. Kap can be extremely silly even in the face of something serious. Her out-of-place humor and almost naive reactions to important matters sometimes annoy Phox. Dynom however is not at all offended by Kap's behavior and takes it to be the picturesque human approach to society.

  • The Current Era | Adventures Of Phox

    The Current Era, or Modern Era, is everything that has happened within at least 2,000 years to present in Adventures of Phox The Common Era The current Era (Ce) is the separation between the Golden Era (Ge) and modern events. Beginning roughly at 10,485 Ge, the common era has lasted from that time to the present (four thousand years) List of events that shaped the Common Era (From its' start to present day) The Century of Turmoil (Year 10,486-10,510 Ce) The Torkas Imperial War (Year 11,019-11,300 Ce) The Humanity Wars (Year 11,280 - 11,312 Ce) Rebirth of Man (Year 13,480-13,499 Ce) The Formation Wars (Year 14,800- 14,814 Ce) Founding of the Galactic Antonian (Year 14,820 - present Ce) The Week of Terror (Year 14,907 - 14,907 Ce) Second Torkas War (14,908 - 14,913 Ce) Yazar Succession War (14,931 - Present Ce) Invasion of the Gazars (14,938-14,938)

  • The Golden Era | Adventures Of Phox

    The Golden Era was the purest and most successful out of all the Eras in Adventures of Phox The Golden Era The Golden Era (Ge) began after the capitulation of Malderane at the end of the Malderane Era in the year 2109Me. Lasting the longest out of all the other Eras, The Golden Era had 10,000 or more years of civilized growth. Peace reigned unchallenged until the year of 2,483 Ge when The Dark one broke free of his domain and waged war on the Zebratarians. (more of this can be read in the article pertaining to the Golden Empire . There you will find out what allowed The Dark One to become free, how he almost corrupted the Zebratarians and what prevented him from succeeding.) After the awakening of The Dark One was dealt with, the Era of peace resumed. Most notably the Human Home World, Vancoura, became the heart of the largest civilized faction recorded. The Golden Empire of the Zebratarians extended as far as the known universe with Mankind spreading with it. Humanity and charity were shown to those of less prosperous worlds, all races of intellect were raised to the highest of standards. Cities of gold were donned on every planet. An expansive space route using teleportation gates connected all galaxies and worlds to one another. Modern historians would doubt these claims however, the evidence of such feats existing are too many. :More details of the Golden Empire and Zebratarians can be found in the section dedicated to their achievements. : List of events that shaped The Golden Age (From its' start to its' closing) Yenneraz the Great makes the charter of Dignity (Year 2110 Ge) Zebratarians liberate the entire extent of the Galaxy (Year 2155 Ge) The great resting period (Year 2200 - 2400 Ge) The complacency of the Immortals (Year 2457-2600 Ge) Malderane is allowed to leave his domain (Year 2480 Ge) Malderane separates from his own shadow which allows it to become a being of pure malice, hate, and vile existence (Year 2483 Ge) Malderane sews seeds of corruption into the hearts of the Golden Empire (year 2490-2500 Ge) Malderane Exploits the Zebratarian's pride in Immortality and attacks (Year 2500 Ge) Yenneraz the Great Defeats the Dark one and his Followers at the battle of Niatan Nebula marking the end of the second Mazzacarian War (2548Ge) The great expansion (Year 2550-3,000 Ge) Yenneraz the Great begins to age due to becoming mortal from the battle at Niatan Nebula (Year 3,010 Ge) Yennian, son of Yenneraz is announced to be next emperor after Yenneraz's passing (Year 3,020 Ge) Yenneraz the Great passes away. Yennian is crowned Golden Emperor (Year 3,205 Ge) From the year 4,000 - 7,000, there is no record of a major event Malderane emerges in his true form battered from the Niatan Nebula battle and is taken in unrecognizable and not realized to be the Dark One (Year 7,000 Ge) (more info on this in the Golden Empire's article) The Chyme Lords emerge from hiding believing Malderane is dead and that the element of surprise will grant them victory (Year 7,100-7,124 Ge) Malderane single-handedly destroys the entire Chyme host and earns the undying trust of humanity and the Golden Empire. (Year 7,124 Ge) Patriarchy of Vancoura is formed (Year 7,300-10,485 Ge) Malderane, who had become almost like a brother to Yennian the Gold, is crowned Patriarch of Vancoura (Year 7,305 Ge) The Zebratarians grant humanity full reign over the entire Galaxy(Year 7,310 Ge) Nova, firstborn and daughter to Yennian the Gold, is born (7500 Ge) The royal family goes to the retreat house to raise the princess as accustomed by Zebratarians. This period normally last for 400 years (year 7500 Ge) Malderane begins to manipulate his subjects (7501-10,485 Ge) Malderane begins to create false races of sentients that are loyal 0nly to himself (Year 7600-10,485 Ge) Yennian returns to inspect the Patriarchy of Vancoura due to rumors Malderane was forming cults but he is able to hide his work (Year 7,850 Ge) Malderane commits to betraying Yennian. The Golden Empire collapse in a civil war as a handful of legions under Malderane are loyal to him along with vast majority of alien life including the races he formed in the shadows. Both Yennian and Malderane vanish to never be seen again. both sides descend into chaos. The Empress and Princess vanish fleeing to a distant star, Nova becomes the last Zebratarian on record to be alive in the Current Age (10,485 Ge-10,510 Ce)

  • Characters | Adventures Of Phox

    Learn more about the characters within the Adventures of Phox series! Summary of Characters Below is a list of all the main, and side, characters of Adventures of Phox. This section may have new characters added as more are announced closer to the release of Book 2, Haunting Past. Agent Phox Professor Kap Walka Tycoon Nelson Anton Baton the 1st Secretary of The Anton, Amanda ID Boyles Home Fleet Admiral Howzier SAF Victor Maddison Princess Nova Sparky Dynom Pyro General Tonnaka Robert Tarsanno

  • The Hall of Man | Adventures Of Phox

    The Hall of Man refers to an ancient superstruction within old world Vancoura The Hall of Man The hall of man was a superstructure dome centered in the heart of Ancient Vancoura. Stored within its halls was every historical account of Humanity's history compiled by the Zebratarians. The integrated water system of the city flowed over the top of the dome from a large pool in front of the Spire. The scale from what has been excavated is of unprecedented proportions. All illustrations of Old World Vancoura are vindicated and are not exaggerated despite the abnormal scale of the city. Sadly, the majority of the information was lost forever to flames during the Sacking of Vancoura . Several priceless artifacts have been discovered in the underground chambers of the magnificent dome. All of the precious wood which was used to construct its ornate interior perished in the flames save one chamber within the core. Carefully, archeologists open more and more to be accessed and analyzed. Displayed in this image is an artistic recreation of the Hall of Man. Behind it, one can see the base of the Magnificent Spire. (Updated image soon)

  • Zebratarians | Adventures Of Phox

    Zebratarians are the direct servants of Magnum Auctor, pure beings sent to combat Malderane's fallen beings. The Golden Empire The Golden Empire refers to the expansive realm that took control of the known universe during the Golden Era. It was the most prosperous time in the history of all nations, all were liberated from the grasp of the Dark One 's reign. The founders of the Golden Empire are Zebratarians, a race of supernatural beings sent from the gates of Magnum Auctor's domain. These beings were very much the same as Malderane before he fell with physical bodies, but also undying spiritual forms. The Zebratarians took on various figures to be less terrifying to mortals, the most welcomed were majestic equines with large wings of gold. In the current Era , the only known one to be alive is Princess Nova. All the others are believed to have fulfilled their mission, with the universe's current state being much better than during the previous eras. Depiction of Yennian, Yenneraz the Gold's son. When Zebratarians first appeared Zebratarians first appeared in the year 2078 Me when news spread of beings of light doing battle with the Dark One's hosts. Many didn't believe these rumors until Malderane began to treat his subjects ever so slightly better. This was an indication that something large was happening. In the year 2109 Me , 31 years after the first rumors spread, even Vancoura was visited by the majestic Zebratarians. The First Mazzacarian war was brought to a close, the Dark One was forced to remain in his ruined domain, surrounded by a lake guarded by Zebratarians. A year later, the leader of Magnum Auctor's warriors, Yenneraz the Gold, forged the Charter of Dignity, proclaiming all life sacred from conception to natural death. The next 50 years saw the Zebratarians pushing back corrupted mortal nations who would attempt to spoil the peace being brought near Vancoura. Yenneraz's legions would help humanity rebuild and heal. He ordered the construction of Vancoura, the steadfast city where Bellator's fortitude helped thousands live in freedom even under Malderane's reign. The Zebratarians built the "Spire" and the "Hall of Man " as a gift to humanity. All written accounts depict the Spire almost exceeding the atmosphere into space. However, these are still held as over-exaggerations, but it is clear that the structure was the tallest ever built. The Hall of Man housed every historical text the Zebratarians found in the universe. A span of 400 years of growth, peace, and healing took place, ranging from 2200 - 2400 Ge . Malderane was humbled and forced to sign a charter of peace with the Zebratarians thus ending the First Mazzacarian war. A rough sketch displaying Old World Vancoura city. The dome is the Hall of Man, the Spire is in the top right. These structures, and the city itself, are unmatched in glory. The complacency of the Immortals The era dubbed the Complacency of the Immortals is one of the most complicated periods in the Golden Era . Mortals, Zebratarians, and Malderane all co-existed within the early centuries of the Golden Era. While the Dark One was trapped within his domain, the strings he had on the physical world were still in effect. The years of peace made all, even the Zebratarians, lax and less aware of danger. Malderane was allowed to let a messenger leave and attend the meetings between the mortals and Zebratarians. Yenneraz the Great hoped to see improvement in the Mazzacarians. And perhaps he could bring them back to the light, where they would be barred from meddling in the affairs of men. However, this would not become a reality. The Dark One's corruptive nature began to assault even the Zebratarians. Some would become subject to vices, others were not phased. Pride began to develop amongst the immortals, pride over their immortality. In the year 2480 Ge , Malderane was allowed to venture outside of his domain as long as he agreed to return with Yenneraz the Gold back to Mangum Auctor . The Zebratarian court was torn on this verdict, with half of the members voting against allowing him to return. The others, more proud and arrogant in their opinions, voiced that there was nothing he could do to harm them. Yenneraz trusted his council and allowed the motion to proceed. Once free, The Dark One split with rage. He cast his shadow away from his physical form, creating a twisted being. By doing so, Malderane sewed his swelling malice into the Shadow so that he, himself, would not die from building malevolence. Malderane ordered his shadow to do his bidding in the dark, not to give himself away, and to relieve his desires of lashing out at the physical realms. In a neighboring city next to Vancoura, one of the Zebratarians sought to tease Malderane. This Zebratarian was one of the proud council members, named Yerreck, who was under the impression that Malderane was powerless against creatures of the light. He brought out sacred dishes and dining ware that were straight from the house of Mangum Auctor for Malderane to use as his plate for the feast. Yerrek wished to mock him and allow his audience to see the dark being fumble with the dishes, which presumably would burn the impure hands of Malderane. But, unwillingly, he was falling onto the level of the Dark One himself with his mind set on petty things. Earlier that year, Yerrek was dabbling in mortal politics to see if he could help a house of men outproduce their neighbor and bring more humans under his direct supervision. And by having the Dark One humiliated in his mansion, all in the area would look up to him. His Fantasies were dashed when Malderane visited. Instead of dining, Malderane brought the flame of war making himself not a laughingstock of Yerrek's guests, but a terror to the masses. Bursting forth from all of the darkest crevasses of the mortal realms, Malderane's Mazzacarian hosts seeped into the land catching all off guard. The second Mazzacarian war had begun, the year being 2500 Ge. The second Mazzacarian War With vengeance and suicidal rage, Malderane led his hosts against the legions of the Zebratarians. He could sense the ones that were blighted by pride and targeted their domains first. Chaos and panic were also tools thrown at Yenneraz. Millions of humans and non-humans rushed towards Vancoura in an attempt to seek shelter, believing the worst was coming to fruition. Malderane was using tactics that granted him success during his wars with the Chyme Lords , ensnaring Zebratarians in time traps. By the year 2532 Ge, Malderane had seized control of multiple systems, and portions of Vancoura itsel f were under his dominance. Instead of stopping and possibly managing to force the Zebratarians and humans to a deal that would grant him land, Malderane persisted . He became even darker, giving the Zebratarians an edge in purity and more ground as the years dragged on. But any vice finding its way into a Zebratarian was a major weakness that could be exploite d. Yenneraz knew something had to be done to help his fellow kin who had gone astray to see their error and open their e y es. The Zebratarian Emperor sought a path of redemption for the Zebratarians who had blemished their purity and set out on his own to the Niatan Nebula. An Immortal's death, the Battle of Niatan Nebula Yenneraz the Gold feared that time was in the favor of his foe and took no delays in mustering his army. Alone, he told Malderane that he would fight him in the Niatan Nebula. Its location was close to the heart of the Galaxy and far from any solar systems. It was here that the Dark One knew he would succeed in trapping Yenneraz in a forever time-loop using the Galaxy's engine to ensnare Yenneraz forever. His Mazzacarian host, consisting of his fellow fallen brethren, would mass near the meeting place. Little did they know that the most selfless act in the mortal realm would be carried out. Yenneraz began to remove his soul and heart. Zebratarian hearts were literal orbs of flame full of purity. His was so pure that it forced the Mazzacarians, even Malderane himself, to stare at it. Raising it above his head, the Golden Emperor separated his immortality from his soul. In this act, all immortal beings could see Yenneraz. His words are written in the Malketech as he did so, "With my sacrifice, today may it be known that immortality is not what arms a Zebratarian. But, the will of his master, Mangum Auctor , is his weapon and shield. Only His Will is to be done." Bewilderment overtook the Mazzacarians. Frozen in thought, they fell like stones into the abyss. The icy coldness of their hearts seeped to the surface and grew so strong that their hatred for Yenneraz and Magnum Auctor prevented them from moving. Malderane ripped asunder and traversed at the speed of light to escape. For eternity, he became scarred and maimed. Never again would the Dark One ever experience the power he once had. The second Mazzacarian war was now drawn to a close, and all of the Zebratarian's eyes were open and their faults were laid bare. Yenneraz the Great showed his fellow Zebratarians that the ideals and matters of mortals were not the original designs of Magnum Auctor. And in reality, they were what their kind were sent to save mortal men from. The Golden Emperor became the symbol and sign for all to follow, with the Zebratarians taking the events of the Niatan Nebula as a reflection of themselves. Malderane's plans to retake what he had lost failed and united the Zebratarians. Now, the Dark One was alone and scarred as he drifted into the darkest confines of space. Age of Expansion For over 5 centuries the Golden Empire expanded dramatically. Humanity also saw expansion into unknown realms and Galaxies. Wherever the Zebratarians went, the light of Mangum Auctor spread bringing more sentient races back to being loyal to their true creator. Many had not seen such beauty as one of the majestic beings, and all would inquire more of their existence. The Expansion was peaceful except for groups of fanatics still loyal to Malderane resisting their progress. Despite this progress, a solemn mood was befalling the Golden Empire. Their founder and leader, Yenneraz the Great, was beginning to age. After passing 3000 Ge Yenneraz announced that Yennian, his son, would become his successor. Preparing for the moment of his passing greatly impacted the expansion of the Golden Empire. The immortals were not accustomed to one of their kind growing old let alone their leader. In the year 3205 Ge, Yenneraz the Great succumbed to age. His spirit returned to his Master's side in His eternal kingdom. All worlds began to honor his legacy and solemn celebrations were carried out across all of the stars. Yennian was crowned emperor along with his wife, Yansu. The new Emperor focused on building Security and Healing. The beginning of his reign saw a vast expanse of peace from the year 4,000 - 7,000 Ge. Yennian's Reign In the 7th thousand years of recorded time, Malderane re-emerged from hiding. His figure was greatly unrecognizable, humans took him in believing the alien to be a victim of the Dark One. This took place in the utmost southern regions of what is known as the Galactic Antonian. Malderane explained to the locals of the planet that he was indeed a creature from the dawn of time who had a set purpose that was lost in the Mazzacarian wars. The inhabitants of the land began to grow fond of him as he would help the locals by utilizing his extraordinary strength to resolve tasks that would take teams of men. Yennian caught news of this strange mysterious being in the year 7,124 Ge when the Chyme Lord's advance was suddenly stopped. The Golden Emperor set out escorts to bring him to the Spire in Vancoura. Malderane is taken aback by the progress of humanity in the years he was in dormancy. He met the Zebratarian Emperor for the first time at the top of the Spire. There, the two began to inquire about one another, and at that moment Malderane swore himself allegiance to the Golden Empire as a mercenary and steward of nature. In the Malkatech, it is written that Malderane would continue to do tasks that only an ally would perform, gaining more admiration from the Zebratarians. The longer into Yennian's reign, the more the Zebratarian Emperor realized that humanity would soon be a great force and capable of defending itself. To further assist the humans, Yennian created the "Patriarchy of Vancoura" in the year 7,300 Ge. Men were allowed to select a leader for themselves, and after five years, the elders of humanity confirmed their wishes to have Malderane be their Patriarch. From Vancoura, the entire galaxy was given over to the humans. Their numbers had grown to surpass any other Era, and their technology developed to the point that their tools were capable of creating planets. Advancements in artificial intelligence brought about renewed growth in areas never before conceived. Humanity built cities on the land, under the sea, in the sky, and even cities in deep space. Vast interstellar roads connected all worlds, and even galaxies, together much like how modern interstates and transit stations make travel achievable. Some of these routes are used to this day and thanks to the Golden Era technology discovered beneath Vancoura City, modern scientists can understand how to repair such devices. Malderane aided in the construction of Artificial Intelligence. Formulating a matter much like a soul, his machines were indeed like living beings. Some of them are described as monoliths of knowledge. Most of these machines would carry the brunt of physical labor which increased the speed that magnificent structures could be constructed. The core mechanics of these machines gave way to modern day robotics and AI. The Eclipse of Glory Prosperity began to peak within all mortal realms, more galaxies were discovered. Magnum Auctor's truth was spreading with every new world, and Yennian's Reign was successfully undoing all errors portrayed by the fall of man and the Dark One's Reign. The celebrations became more personal for the Golden Emperor in the year 7500 Ge when Empress Yansu, gave birth to their first born Daughter and Heir, Nova. A custom was held within Zebratarian nobility. The royal family would set forth on a retreat to raise their first born to the age of understanding. For a Zebratarian, that would take a span of time lasting 400 years. This was the first time an air was born within the physical realms, and a test to the Golden Empire's structure during this process. Advisors closest to Yennian made the case the Empire was on a solid course and the nobility would be more than capable of maintaining order in the Emperor's absence. But ever careful was the Golden Emperor. He mandated that he be alerted at the slightest suspicion of a threat to peace and Magnum Auctor's Will.

  • General Tonnaka | Adventures Of Phox

    General Tonnaka sits at the high-profiled Defense council. She controls all land operations within the capital system. General Tonnaka A very good friend to Admiral Howzier and a member of the Council of Military Advice, General Tonnoka is rather new to the military. With a career of only 7 years, she's very strict to the book, hard on those who bend the rules, and not very forgiving. However, Howzier is softening her up on the last part and giving her sound tips and suggestions. Within a mere few years in her new position, Tonnoka's effectiveness and leadership really shined highlighting her bright future in the higher rank system of the Antonian. General Tonnaka's official reference sheet

  • The Yazar Republic | Adventures Of Phox

    The Yazar Republic is a rebellious faction waging war against the Galactic Antonian in Adventures of Phox The Yazar Republic The Yazar Republic was formed in the year 14,931 Ce when it broke away from the Galactic Antonian . It featured the first global dictatorship over a planet with a human population greater than 80% since the Torkas occupation of Vancoura. There is a debate amongthe Peltovs of the Galactic Antonian about whether succession, in this form, is indeed legal within the constitution. Regardless of the legality, the Yazar Republic initiated aggression in the war's opening months, attacking G.A interstellar navy stations. The Cause of Formation The republic is only that in name. It's quite the opposite and is ruled by a cruel Dictator named Emmanuel Jarold. It came into existence to further his political power and to grant him full control while maintaining a democratic appearance from the outside. All branches of government, even local offices, are under strict supervision of the F.D.B (Federal Defense Bureau). To further secure his control, Jarold's administration commands all popular social media figures, media outlets, and also opposition parties to make it appear fair and free to outside onlookers. Jarold isn't the only one benefiting from the formation of the Yazar Republic. All high-ranking officials on the planet's territorial defense are now in higher ranks than they would have been while still part of the G.A Emmanuel Jarold, the Planetary governor at the time, became the front runner for succession after a key event that he himself orchestrated. During the summer of 14,927, CE , the Tsarix Planetary power plant failed in what appeared to be an accidental malfunction, plunging the capital district into darkness and chaos. During the melstrom of fury and confusion, Jarold secured genuine backing as he claimed that the G.A had purposely cut the power off to the Yarrian capital as punishment for their representatives' push for succession from the Galactic Antonian . These rumors were far from the truth with reality being that the power plant was sabotaged by Yazar agents. But within the midst of a tightly controlled narrative, the rank and file Yarrian believed the Governor's take on the events surrounding the Tsarix disaster. In summary, the Yazar Republic is built on shadowed ideals, corruption, power, and violence. Freedoms within the Y.P The Y.P earned a -1 score on the scale of free states or Antonianships . The everyday citizen is tightly policed in speech. The Yazar Republic also dictates who must work while vetting its citizens at a young age in the education system. Most are deemed illiterate and forced into manual labor in inhumane conditions to mass produce machines for the state's war effort. The Bureau of Housing and Humanity owns all land in metro areas and larger towns and decides who lives where. There is little to no private property left in the entire Republic. The populace is annually required to retake the oath of citizenship, which changes yearly in remote paragraphs, to catch anyone who might not fully read the manifesto of the Yazar Republic. Such individuals are charged with either prison time or labor without pay for the state. The military is the governing body both federally and locally, in the Yazar Republic. The full surveillance capacity of the Yarrian armed forces is used to its utmost potential despite the grueling war on multiple fronts with the Galactic Antonian . Above is an image of the Yarrian Armed Forces, primarily terrestrial command (the Army). Goals of the Republic The Yazar Republic aims at becoming the most powerful human-based country in the galaxy. It has strict charters on the numbers of nonhuman sentient races that can live per district to secure a higher human headcount. All men and women must participate in military service and at times there is no minimal required span of time within their service. The Yazar Republic also aims at destroying Antonianships, and the Galactic Antonian , through a vivid propaganda scheme targeting school agendas. Uniform depictions of the Yarrian Interstellar Navy. Admirals, and captains along with other higher ranks of the navy, wear the same style coats with different medals and rankings. The enlisted wear a space suit capable of protecting the wearer in a non oxygen enviroment.

  • The Galactic Antonian | Adventures Of Phox

    The Galactic Antonian is the most organized and free faction within the Adventures of Phox universe. The Galactic Antonian Forming in the last decades of the great collapse, the Galactic Antonian is humanity's attempt at regaining security. With a monarch as its leader, The Anton rules over three solar systems. Only six out of all the planets it rules are inhabitable including the capital planet, Vancoura . Striving to expand to the farthest extents of the old world's borders, the G.A makes good use of the ancient space roads built by the Zebratarians. Whole nations and planetary Empires welcome the G.A's offer to join their Antonionship. The main drive for their willing support is security and protection from the massive neighboring Torka Empire. The G.A is a beacon for the ravaged and a sign that the galaxy can once again be free. The cause for formation Centuries after the initial collapse, Vancoura suffered under territorial wars between warring extraterrestrial nations and warlords. Some saw humanity as the only form of sacrifice to appease their strange gods, some as strange as being sugar granules. Others saw more real prospects and sought to make the human homeworld their throne planet to appeal to the Dark One, Malderane, and prepare it for his final coming. The one thing that all of these cruel factions did not take into account was the spirit of the founder of Vancoura , Bellator, still lived in his ancestors. Just as he and his followers did, the humans on their home world resisted and defied the powers dividing their homeland. The worse of all the outsiders were the Torkas. Their empire was expanding rapidly and had now overcome all of the solar systems around Vancoura . But squishing revolutions was proven difficult. Thanks to the golden era, vast underground networks and cities nestled in mountain ranges created perfect hiding places for whole armies to grow. Manfred The Iron proclaimed himself Anton of the Julian Peltov . Pressed from all places both familiar and foreign, the Torkas occupiers were forced to abandon the peninsula. The old Armories were discovered beneath Vancoura city to still be intact. The newly formed Antonian began to arm itself with formidable golden-era weaponry. Manfred would soon march on to start liberating and uniting more and more Antonianships that were hiding. United by the year 14814 ce , the humans from Vancoura successfully removed all oppressive foreign forces from their homeland. Tribes and kingdoms of Serakan's and Sugellees even aided humanity break free. Reconstruction of transit systems began. Defenses were bolstered. Commandeered space fleets from the Torkas empire, and other factions, enabling the newly formed Antonian to venture into space. Immediately, the young Antonianship blossomed into a Galactic Antonian . And thus the first Galactic Antonian was formed in the year 14820 ce. If you wish to learn more about the branches of the Armed Forces of the G.A, click these text. The G.A's Mission and Goals The founder of the Galactic Antonian, Manfred the Iron, instilled into its frame and constitution a monarchy based in the values of the Creator . Many of the planets in the nearby systems, and space settlements, were in disarray. One by one, they welcomed a united protector heralding the olden days of the Golden Era. Anton Manfred made the G.A's leader, the Galactic Anton, an heirless ruler who would live a life long term and be elected by a popular vote across all systems and Antonships within the greater Antonian. The purpose for this is to prevent a royal class above the people. And, if the people disagree with the direction their Anton is taking them, they have the power handed to them by the constitution to remove him from office. In order to properly represent all apart of the G.A, an upper and lower house of Congress was formed. Their mission is to shape the Anton's views based on their local principalities constitutes. Progressing and expanding, Manfred's vision was for the Golden Empire to be reborn.

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